- From: Cameron McCormack <cam@mcc.id.au>
- Date: Mon, 09 Apr 2012 12:22:28 +1000
- To: Kenneth Russell <kbr@google.com>
- CC: Glenn Maynard <glenn@zewt.org>, Boris Zbarsky <bzbarsky@mit.edu>, public_webgl@khronos.org, "public-script-coord@w3.org" <public-script-coord@w3.org>
Kenneth Russell: > Sorry about that. It looks like I did drop that set of changes on the > floor by accident. Let's resolve this issue now. > > Has there been a decision on the best path forward here? The > requirements in the WebGL spec are relatively small; it must be > possible to pass a user object to getContext("webgl", /* attrs */) and > it must be possible to define the attributes and their types returned > from getContextAttributes. Aside from that the existence of the > WebGLContextAttributes interface is not important. Another problem is that a callback interface can't be used as the return type of getContextAttributes(). (It seems Web IDL doesn't explicitly disallow this, but it should.) Am I right in thinking that assigning to the properties of the object returned from getContextAttributes() shouldn't affect the context? In that case, I think we can just change WebGLContextAttributes to a dictionary, and that lets us put the defaults on the dictionary too to avoid mentioning them in prose: dictionary WebGLContextAttributes { boolean alpha = true; boolean depth = true; boolean stencil = false; boolean antialias = true; boolean premultipliedAlpha = true; boolean preserveDrawingBuffer = false; }; getContextAttributes() will then return a new JS object with those six properties set on it.
Received on Monday, 9 April 2012 02:23:09 UTC