On May 18, 2010, at 9:04 AM, Mark S. Miller wrote:
> On Tue, May 18, 2010 at 12:22 AM, Erik Corry <erik.corry@gmail.com> wrote:
> 2010/5/18 Kenneth Russell <kbr@google.com>:
> > On Thu, May 13, 2010 at 8:28 PM, Allen Wirfs-Brock
> > <Allen.Wirfs-Brock@microsoft.com> wrote:
> >>> Vladimir Vukicevic vladimir@mozilla.com said:
> > Using hypothetical native JavaScript buffer objects would be
> > compatible with our current relatively simple use of TypedArrays.
> > However, we have begun to explore more advanced use cases including
> > sharing TypedArrays among web workers, and between ECMAScript and
> > browser plugins. In these situations, if we were to use native
> > JavaScript buffer objects, we would need to specify additional
> > behavior for the objects.
>
> This looks like a can of worms to me. Shared buffers break with the
> shared-nothing and message-passing paradigms and necessitate
> synchronization primitives.
>
> +1.
There has not been any suggestion of concurrent access to the same shared buffer that i am aware of (otherwise i would have called this out in the WebGL WG) -- the only thing that has been discussed is interaction with workers, where we sharing of the underlying data buffer was always couched in terms of copy-on-write semantics (eg. make the cloning fast by avoiding cloning if possible)
--Oliver