Re: Joint mtg followup re XAUR and Avatars

Yeah, so looking a bit further into conveying emotion ... If one googles
for:

artificial emotional intelligence

One gets some very interesting results. Not sure how much has made into
deployable libraries yet, but there's definitely such a field of study,
and it's implications are likely very relevant across disability as well
as cross-cultural application. I'm reading a book by one scientist in
the field that I pulled from NLS in the last month.

Of course this also further illustrates how different our opportunities
are with canned vs real-time media.

Joshue O Connor writes:
> Thanks for the input Janina, and yes, if we are to continue/progress with
> user need, we need to be clear around what represents quality vs an 'out of
> the box ersatz avatar'.
> 
> I also wish we didn't have to use that term avatar, the budding Sanskritian
> in me objects!
> 
> Josh
> 
> > Janina Sajka <mailto:janina@rednote.net>
> > Wednesday 19 May 2021 16:17
> > I thought I should say for the record what I raised my hand to say when
> > we ran out of time ...
> > 
> > Regarding avatars ...
> > 
> > I was highly impressed by the detailes that emerged about why avatars
> > tend to fail SL users. I'm thinking we should capture a high level
> > description of what would be required to create a successful avatar in
> > the XAUR by way of answering any engineering interest in moving to their
> > use prematurely.
> > 
> > I believe the explanation is that SL captures far more than the words
> > which are captured in a text transcript of what's being said. SL
> > attempts to communicate more of the conversation than just the verbal
> > language content we've learned to capture with paper and ink.
> > 
> > Facial expression -- there are some 43 muscles that control facial
> > expression, though if one googles this question the answers vary, 43,
> > 42, 33 ...
> > 
> > Implication: anyone building a signing avatar should provide a face and
> > 43 functioning muscular variables.
> > 
> > Similarly, there's the challenge to understand the nuance of vocal
> > expression. Consider the word "O:"
> > 
> > O (as in startled surprise)
> > O? (as in really?)
> > O (as in oops, which sometimes comes out as "o, o)
> > 
> > There are more for just this one word, but I believe I've made my point.
> > 
> > If we take this tack we avoid a perscription against engineering
> > development and supplant it with the far more meaningful challenge of
> > what it takes to design a satisfying avatar.
> > 
> > Thoughts?
> > 
> > Janina
> > 
> > 
> 
> 
> -- 
> Emerging Web Technology Specialist/Accessibility (WAI/W3C)

-- 

Janina Sajka
https://linkedin.com/in/jsajka

Linux Foundation Fellow
Executive Chair, Accessibility Workgroup:	http://a11y.org

The World Wide Web Consortium (W3C), Web Accessibility Initiative (WAI)
Co-Chair, Accessible Platform Architectures	http://www.w3.org/wai/apa

Received on Wednesday, 19 May 2021 19:05:41 UTC