Joint mtg followup re XAUR and Avatars

I thought I should say for the record what I raised my hand to say when
we ran out of time ...

Regarding avatars ...

I was highly impressed by the detailes that emerged about why avatars
tend to fail SL users. I'm thinking we should capture a high level
description of what would be required to create a successful avatar in
the XAUR by way of answering any engineering interest in moving to their
use prematurely.

I believe the explanation is that SL captures far more than the words
which are captured in a text transcript of what's being said. SL
attempts to communicate more of the conversation than just the verbal
language content we've learned to capture with paper and ink.

Facial expression -- there are some 43 muscles that control facial
expression, though if one googles this question the answers vary, 43,
42, 33 ...

Implication: anyone building a signing avatar should provide a face and
43 functioning muscular variables.

Similarly, there's the challenge to understand the nuance of vocal
expression. Consider the word "O:"

O (as in startled surprise)
O? (as in really?)
O (as in oops, which sometimes comes out as "o, o)

There are more for just this one word, but I believe I've made my point.

If we take this tack we avoid a perscription against engineering
development and supplant it with the far more meaningful challenge of
what it takes to design a satisfying avatar.

Thoughts?

Janina


-- 

Janina Sajka
https://linkedin.com/in/jsajka

Linux Foundation Fellow
Executive Chair, Accessibility Workgroup:	http://a11y.org

The World Wide Web Consortium (W3C), Web Accessibility Initiative (WAI)
Co-Chair, Accessible Platform Architectures	http://www.w3.org/wai/apa

Received on Wednesday, 19 May 2021 15:18:10 UTC