- From: Joshue O Connor <joconnor@w3.org>
- Date: Thu, 9 May 2019 10:56:11 +0100
- To: "White, Jason J" <jjwhite@ets.org>, RQTF <public-rqtf@w3.org>
A couple of comments from me. +1 to a Gaming User Requirements for A11y (But I did chuckle at our convention of adding AUR after the principle letter of the tech being described, I'm waiting for Fruity Loops A11y user requirements now *grin). Also, I really like the 'clean audio' suggestion from Janina. Games are designed to capture the players attention in many ways, with background music, sound, visuals etc. Having a clean or 'cleaner' channel for gamers with hearing impairments, or who have only a narrow range of frequencies that they can tune into etc would be great. By cutting out non-critical sounds, and moving game interactions etc for example in to a specific frequency range via a user preference would be a good use case. HTH Josh On 08/05/2019 15:05, White, Jason J wrote: > https://www.w3.org/2019/05/08-rqtf-minutes.html > > > ________________________________ > > This e-mail and any files transmitted with it may contain privileged or confidential information. It is solely for use by the individual for whom it is intended, even if addressed incorrectly. If you received this e-mail in error, please notify the sender; do not disclose, copy, distribute, or take any action in reliance on the contents of this information; and delete it from your system. Any other use of this e-mail is prohibited. > > > Thank you for your compliance. > > ________________________________ > -- Emerging Web Technology Specialist/A11y (WAI/W3C)
Received on Thursday, 9 May 2019 09:56:15 UTC