- From: Michael Cooper <cooper@w3.org>
- Date: Wed, 3 Apr 2019 10:40:20 -0400
- To: "White, Jason J" <jjwhite@ets.org>, "public-rqtf@w3.org" <public-rqtf@w3.org>
- Message-ID: <f0570e22-ef8b-66c0-c126-59f2d53a20c9@w3.org>
High-level reply: I agree functional performance criteria relate to FAST, which is essentially a set of functional requirements for technologies. At the beginning of the document there is a list of known guidelines that were considered for sources of information that belongs in the FAST: http://w3c.github.io/apa/fast/#inventory-user-needs It would make sense to add additional references here, and go through them in the process of identifying a unified set of guidelines. The FAST may be more detailed than other functional criteria, so I don't expect a 1:1 mapping. In general the FAST takes high level requirements and breaks them down into more details, currently implemented as a nested list: http://w3c.github.io/apa/fast/#collected-user-needs So we would incorporate additional guidance into whatever part of this list that makes sense. As the framework matures we may find a different way to present it, but the nested list was the easiest way for me to get started. Michael On 27/03/2019 3:24 p.m., White, Jason J wrote: > > > Background > > I reviewed the Framework for Accessible Specification of Technologies > (FAST) <https://w3c.github.io/apa/fast/> in connection with the > accessibility of applications that are on the reality/virtuality > continuum. These include virtual reality and augmented reality > scenarios. Any technologies developed to standardize the creation of > XR applications are clearly candidates for use of the strategies > documented in the FAST. The user needs identified therein are also > strongly relevant. > > > Observations > > Many of the user needs identified in the FAST are pertinent to XR > technologies, as are the approaches put forward for addressing them. > Nevertheless, there are some issues emerging from the XR-related > literature that we have reviewed which are not currently represented > in the user needs or associated technical design strategies, according > to my reading of the FAST document. > > Significantly, these issues can however be located (sometimes, > admittedly, by stretching the principles) within the conceptual > framework provided by functional performance requirements as > articulated in accessibility policy standards, notably the section > 508/section 255 standards in the U.S., and EN 301 549 in the E.U. See, > for example, EN 301 549, clause 4 > <http://mandate376.standards.eu/standard/functional-statements>. > > It should be noted that the functional performance requirements need > to be applied not only individually, but also in combinations in order > to capture the diversity of users’ needs and capabilities. > > > Examples of XR Accessibility Issues Addressed by Functional > Performance Requirements > > It was noted in APA Working Group discussions that some XR > environments make assumptions about the user’s ability to reach the > controls provided by the user interface, including the ability to turn > around in order to reach certain controls. Clause 4.2.8 (“Usage with > limited reach”) addresses this concern, although it is stated to apply > to cases in which “ICT products are free-standing or installed” – not > precisely the XR scenarios that we have in mind, but very close, and > articulating the correct requirement. > > The specific issue of captions in 360-degree video resides under > clauses 4.2.4 and 4.2.5 (note the cross-reference in the latter section). > > The problem, identified in the literature, of providing nonvisual > descriptions of a virtual scene without overwhelming the user with > information concerning all of the virtual objects in the vicinity, is > not so easily classified. It appears to me to derive from elements of > 4.2.1 (“Usage without vision”) and 4.2.10 (“Usage with limited > cognition”). The cognitive limitations are not in this case > necessarily due to learning or cognitive disability, but rather to the > cognitive demands of dealing with extensive information about a visual > scene delivered in a serial (textual) communication channel. > > A challenge for screen reader users, identified in the literature, of > walking to a particular object in the virtual environment, or of > following another participant, presumably lies under 4.2.1 (“Usage > without vision”). The solution is to provide commands for performing > these functions. I suspect similar issues could arise for those with > “limited manipulation or strength” (4.2.7). > > > Considerations for Further FAST Development > > Functional performance criteria, individually and in combination, > could serve as a useful conceptual tool with which to identify and > understand accessibility challenges emerging from actual or proposed > new technologies. They could also serve as organizing principles for > understanding users’ access needs. I think consideration should be > given to how to integrate them appropriately into the FAST. In > addition, there are some XR-specific user requirements that could be > included, or given as examples in the document. > > Comments are most welcome. > > Regards, > > Jason. > > > ------------------------------------------------------------------------ > > This e-mail and any files transmitted with it may contain privileged > or confidential information. It is solely for use by the individual > for whom it is intended, even if addressed incorrectly. If you > received this e-mail in error, please notify the sender; do not > disclose, copy, distribute, or take any action in reliance on the > contents of this information; and delete it from your system. 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Received on Wednesday, 3 April 2019 14:40:21 UTC