- From: Scott Hollier <scott@hollier.info>
- Date: Wed, 26 Jul 2017 08:30:24 +0000
- To: RQTF <public-rqtf@w3.org>
- Message-ID: <MWHPR01MB2766ED9A08B03EBC0AE4008CDCB90@MWHPR01MB2766.prod.exchangelabs.com>
To the RQTF Just a bit of a review of 5 VR papers I've read during the week. Dave: could I please trouble you to help find a spot for my notes on the wiki? I had a look at putting them with the reference or at the bottom of the page but wasn't sure what worked best. Also just a quick note about my availability - I'm all good for today's call, but will be an apology for next week 2nd August. Thank you Scott. Paper number 2: Cyberspace: A new branch of international customary law? * Author: Polański, Paul Przemysław * Year: 2017 NOTES: * Not directly relevant to this work Paper number 3: Universal Design for Learning<http://journals.sagepub.com/doi/abs/10.1177/0162643416660836> * Author: Basham, James D., Smith, Sean J., Hall, Tracey E. and Satter, Allyson L. * Year: 2016 NOTES: * This paper is a little beyond my level of understanding Would recommend another person read it to check its relevance, but as best I can tell not directly relevant to the VR work Paper number 4: From e-learning to VR-learning: An example of learning in an immersive virtual world<http://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/1135> * Author: Freina, L., Bottino, R. and Tavella, M. * Year: 2016 NOTES: * This paper created a VR game to support people with mild intellectual and cognitive disabilities learn spatial concepts * The VR game had the advantage, as opposed to the real world that the user could move all around the objects to get a better understanding, and check back with objects if not sure about the correct answer * Suggests that total immersion and gamification is a successful way to teach spatial awareness for people with mild intellectual and cognitive disabilities * Interestingly the paper indicated that Oculuus Rift users played the game for about half the amount of time that people did on the computer, raising an issue that while immersion is beneficial, there may be limitations on the optimal time for its use * Relevance: any accessibility solution may be limited in amount of time in one go for user to learn it Paper number 5: The Internet as a New Tool in the Rehabilitation Process of Patients-Education in Focus<https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4377907/> * Author: Forczek, Erzsébet, Makra, Péter, Lanyi, Cecilia and Bari, Ferenc * Year: 2015 NOTES: * Paper focuses on the issue that ICT environments set up to assist with rehabilitation are difficult to achieve because doctors and nurses do not have the ICT knowledge to make use of them or provide guidance to the patient that needs them * Result: patients aren't getting ICT/VR treatment that could potentially assist in tehir rehabilitation * Paper is mainly a scoping paper to highlight the issue * Relevance: the implementation of accessibity in ICT envrionemnts needs to be available and obvious Paper number 6: Non-visual virtual interaction: Can Sensory Substitution generically increase the accessibility of Graphical virtual reality to the blind?<https://www.researchgate.net/publication/283434135_Non-visual_virtual_interaction_Can_Sensory_Substitution_generically_increase_the_accessibility_of_Graphical_virtual_reality_to_the_blind> * Authors: Maidenbaum, S., & Amedi, A. * Year: 2015 NOTES: * Proposes the use of virtual assistive technologies to navigate virtual environments * Focuses on sensory substitution * EyeCane: real-life version uses IR beams to pick up objects Virtual EyeCane uses the same audio cues * "exploring virtual-EyeCane users navigation patterns it was found that they are far more similar to those of sighted users then to those of virtual-White-Cane users - e.g. users walked through the center of rooms, walked down the center of corridors instead of stayingnear walls" * Argument made is that when a VR envrionemtn is 'sonified' it gives people who are blind the opportunity to navigate safely at their own leisure and have access to additional perspectives such as Google Earth * Relevance: perhaps real-world AT can be a starting point with ICt-related AT added on [Scott Hollier logo]Dr Scott Hollier Digital Access Specialist Mobile: +61 (0)430 351 909 Web: www.hollier.info<http://www.hollier.info/> Technology for everyone Keep up-to-date with digital access news - follow @scotthollier on Twitter<http://twitter.com/scotthollier> or e-mail newsletter@hollier.info<mailto:newsletter@hollier.info> with 'subscribe' in the subject line.
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Received on Wednesday, 26 July 2017 08:30:50 UTC