- From: Mhyst <mhysterio@gmail.com>
- Date: Tue, 8 Oct 2013 21:10:04 +0200
- To: "public-restrictedmedia@w3.org" <public-restrictedmedia@w3.org>
- Message-ID: <CAF9YMwX-zmGGC_5PTjqTQF9gxsZs=RoPLbkVQ5aODWK9K6PT4w@mail.gmail.com>
The W3C should create open standards. How are we supposed to create a spec where part of it isn't open at all? Is there any precedent? As for me, I'd prefer to deny the existence of digital copies of what content owners want to "protect". I don't give up freedom just for convenience. 2013/10/8 David Singer <singer@apple.com> > > On Oct 8, 2013, at 5:48 , cobaco <cobaco@freemen.be> wrote: > > > Thanks to that basic reality there is no noticable scarcity for digital > goods > > once the first copy is created, and the creating itself is a sunk cost. > > It's not a question of wanting scarcity: trust me, people who make > content for sale would be delighted if everyone bought it. It's a question > of wanting remuneration for their creation. > > There *is* a business model that leverages easy copying. Create > something, and then sell the first copy under terms that allow the > recipient to sell on at any price they choose. So, the first sale tends to > be expensive; you're going to be 'competing' with your first customer. The > price drops, and continues to drop until it hits the point that people feel > they are paying a price that's fair for their own enjoyment and they don't > need to sell on. Pretty much around there the price hits zero -- someone > buys a copy and gives it away. > > Whether we want to be in a world where you don't get to enjoy an online > movie until its price drops from a few million to a few dollars, I don't > know. > > Another business model is that they don't make digital copies available at > all, because of people who think that anything digital is ipso facto free. > I'm not sure we want that either. > > > > David Singer > Multimedia and Software Standards, Apple Inc. > > >
Received on Tuesday, 8 October 2013 19:10:32 UTC