Re: [pointerevents] Use `float` instead of `double` for `altitudeAngle` and `azimuthAngle` (#485)

I think there is a distinct difference here compared to the MouseEvent issue. In particular, what we are doing is truncating the `double` in `TouchEvent` which is only guaranteed to be accurate up to `float32` since we know browsers derive those values from OSes provide `float32`. In particular, if the `double` `TouchEvent` angles _does not_ match the `PointerEvent` `float` angles, then that means there is a problem with the implementation.

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Received on Monday, 9 October 2023 00:59:41 UTC