Re: [pointerevents] How pointer capture should behave on draggable element? (#338)

Latest version of Pointerevents does define that to behave as you see in Chrome and Firefox. It is defined [here]( Basically if browser/platform takes over input stream (in this case when dragging starts) you are not going to receive any more input events from that stream. This part is already defined in DnD spec. So here we would send a cancel pointer event which cancels capture as well. If you do want to continue receiving events for that input stream and continue having the capture you need to cancel drag and drop by preventing default dragstart event. 

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Received on Monday, 12 October 2020 20:10:22 UTC