- From: Hans Muller <hmuller@adobe.com>
- Date: Fri, 15 Feb 2013 08:52:51 -0800
- To: Jacob Rossi <Jacob.Rossi@microsoft.com>, Rick Byers <rbyers@google.com>, "public-pointer-events@w3.org" <public-pointer-events@w3.org>, Matt Brubeck <mbrubeck@mozilla.com>, Arthur Barstow <art.barstow@nokia.com>
On 2/14/13 8:31 PM, "Jacob Rossi" <Jacob.Rossi@microsoft.com> wrote: >>>>So authors can easily code to Pointer Events and their content just >>>>works no matter what input hardware is being used. >>The specification's scope seems to be focused on touch, pen, and mouse >>input. Is it really necessary to lay claim to all input hardware? > >Touch, pen, and mouse are the examples given. But it is certainly a goal >to have compatibility/extensibility for other devices. The PointerEvent interface provides explicit support for touch, pen devices, and it inherits support for mouse input. I agree that all sources of "pointer" input are likely to have some attributes in common with PointerEvent and one can always compatibly add more by extending the interface further. You could similarly justify the same claim about MouseEvent and in fact that's the role the existing mouse input system has played in this spec. In my opinion, suggesting that a new API will be compatible with or extensible to all pointer input hardware from now forward, overstates what's practically possible or even useful. - Hans
Received on Friday, 15 February 2013 16:53:29 UTC