- From: <bugzilla@jessica.w3.org>
- Date: Fri, 07 Dec 2012 02:53:48 +0000
- To: public-pointer-events@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=20281
Bug ID: 20281
Summary: Contact geometry should be in CSS pixels not device
pixels
Classification: Unclassified
Product: PointerEventsWG
Version: unspecified
Hardware: PC
OS: Windows NT
Status: NEW
Severity: normal
Priority: P2
Component: Pointer Events specification
Assignee: jrossi@microsoft.com
Reporter: jrossi@microsoft.com
QA Contact: public-pointer-events-bugzilla@w3.org
CC: public-pointer-events@w3.org
Issue 1
Physical screen pixels may be ineffective. For example, the physical size of
the contact cannot be surmised due to varying pixel densities of devices (which
are not always reported by the user agent). Further, it is generally impossible
or difficult to correlate this back to CSS pixels in the document (which often
are not at a fixed ratio to screen pixels due to zoom).
I think the starting point should be that you can use the API to infer whether
a contact overlaps a particular element's bounding box. With device pixels,
this is difficult or impossible.
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Received on Friday, 7 December 2012 02:53:51 UTC