- From: <bugzilla@jessica.w3.org>
- Date: Mon, 17 Mar 2014 21:22:28 +0000
- To: public-pointer-events-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=24923 --- Comment #16 from Jacob Rossi [MSFT] <jrossi@microsoft.com> --- Being a little more algorithmic in the description: 1. Hit test to determine target for pointer event. Store this as the "Hit Node". 2. Build (and lock) an event path, based on Hit Node. 3. Dispatch pointer event. 4. Build (and lock) an event path for the compat mouse event, based on Hit Node. 5. Dispatch the mouse event. Then, in our code path for elements leaving the tree, if the element leaving the tree is Hit Node then Hit Node is updated (at the time of removal) to the nearest in-tree ancestor (which is the same as nearest in-tree ancestor from the event path in step 2). -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Monday, 17 March 2014 21:22:29 UTC