Re: Digital Textbook Hardware and Software Capabilities and Feature Sets

On 12/26/2012 05:15 PM, Adam Sobieski wrote:
> Web Philosophy Community Group,
>
> It is my opinion that there should be a versioning hardware features 
> description, capabilities description, feature set description, 
> abstractly, for digital textbook hardware in American public schools 
> (for example resembling DirectX or OpenGL) which describe software and 
> hardware features and capabilities to software developers.
>
> It is my opinion that digital textbook hardware should have 3D 
> graphics capabilities by the 2015 - 2016 schoolyear.
>
> The digital books industry wants to, in theory, maximize the sales of 
> digital books to as wide a number of digital book reading hardware and 
> software as possible. On the digital textbook topic, however, there 
> exist scientists, technologists, and educators who want to have 
> minimum feature sets described by the 2015 - 2016 schoolyear, for 
> example with regard to multimedia and 3D graphics. Beyond the 
> rendering of interactive 3D graphics, 3D graphics cards are 
> increasingly utilized when rendering other components of modern 
> digital documents.
>
> We can consider and discuss processes by which to have precise and 
> versioning industry standards, hardware capabilities and features 
> sets, for digital textbook hardware and software; minimal feature sets 
> to clarify for digital textbook authoring teams the features that 
> digital textbook hardware and reading software are expected to have by 
> the 2015 - 2016 schoolyear and each subsequent schoolyear.

Adam, I think this is the wrong topic for this mailing list unless you 
see some clearly philosophical angle here. Also, please stop sending the 
same email to all W3C mailing lists as you did over the WCIT. I 
recommend you look at the work by the Web3D Consortium and WebGL.

   cheers,
     hary



>
>
>
> Kind regards,
>
> Adam Sobieski

Received on Wednesday, 26 December 2012 17:13:06 UTC