- From: Peter Thatcher <pthatcher@google.com>
- Date: Fri, 18 Jul 2014 15:26:02 -0700
- To: Bernard Aboba <Bernard.Aboba@microsoft.com>
- Cc: Robin Raymond <robin@hookflash.com>, "public-ortc@w3.org" <public-ortc@w3.org>
- Message-ID: <CAJrXDUEEJa3Q-MOqiWTS0ntMewZPBNvGU-MDVnOC2d0VJw2fGA@mail.gmail.com>
I think that's the same thing I'm saying, but with a different way of
thinking about it (and in reverse order from small to large). So I think
we're in agreement.
On Fri, Jul 18, 2014 at 3:22 PM, Bernard Aboba <Bernard.Aboba@microsoft.com>
wrote:
> Right now the resolutionScale is defined as cumulative, so if you had
> three layers and you wanted to encode full resolution with all three, it
> would be:
>
> .25, .5 and 1.0
>
> S0 = one quarter resolution
> S1 = one half resolution (add a pixel of width and height for each S0
> pixel)
> S2 = full resolution (add a pixel of width and height for each S1 pixel)
>
> On Jul 18, 2014, at 2:45 PM, "Peter Thatcher" <pthatcher@google.com>
> wrote:
>
> I think each layer is a ratio of the input. So, if you want 30%, 20%,
> 10%, you'd use 0.3, 0.2, 0.1 (not 0.3, .66666, .33333)
>
>
> On Fri, Jul 18, 2014 at 2:37 PM, Robin Raymond <robin@hookflash.com>
> wrote:
>
>>
>> I still don’t think I fully understand exactly what those values need
>> to be set to in order to setup the correct ratios. For the sake of clarity,
>> if the base layer is scaled resolution of 30%, and you had 3 geometric
>> spatial layers, what exactly would be the value of the encoding parameters
>> for each layer?
>>
>> --
>> Robin Raymond
>>
>> On July 18, 2014 at 3:09:57 PM, Peter Thatcher (pthatcher@google.com)
>> wrote:
>>
>> I think we can until we run into real implementation issues. I have a
>> feeling it won't be a big deal.
>>
>>
>> On Thu, Jul 17, 2014 at 12:37 PM, Robin Raymond <robin@hookflash.com>
>> wrote:
>>
>>>
>>> dictionary RTCRtpEncodingParameters {
>>> //...
>>> double resolutionScale;
>>> double framerateScale;
>>> }
>>>
>>> These are floats with relative values. The trouble is that there are
>>> fixed geometric relations. It must be 1.0, 0.5, 0.25, 0.125, etc for
>>> resolution scaling…
>>>
>>> Maybe this isn’t an issue but I’m a bit concerned that float rounding
>>> issues might cause us problems.
>>>
>>> For example, if you start at a base scale of 0.3 (i.e. resolution is
>>> 0.3 of source), are the layerings relative to 0.3, i.e. (1/1 * 0.3), (1/2 *
>>> 0.3), (1/4 * 0.3) ?
>>>
>>> or would the scale be like this:
>>> 0.3, 1/1, 1/2, 1/4, 1/8, etc?
>>>
>>> Also if people use dividers vs fixed value like: 1/8 vs 0.125, could
>>> we end up in situations where the values almost match but don’t quite due
>>> to float rounding problems?
>>>
>>>
>>> Just a concern…
>>>
>>> Robin
>>>
>>>
>>
>
Received on Friday, 18 July 2014 22:27:10 UTC