- From: David MacDonald <david100@sympatico.ca>
- Date: Thu, 26 May 2016 12:14:16 -0400
- To: "public-mobile-a11y-tf@w3.org" <public-mobile-a11y-tf@w3.org>
- Message-ID: <BLU436-SMTP56CAF4377453FA4F7F0139FE410@phx.gbl>
PS link is here https://www.w3.org/WAI/GL/mobile-a11y-tf/wiki/Guideline_2.6:_Make_it_easier_to_use_the_physical_features_of_the_phone.#Proposed_new_Success_Criteria_on_Device_Manipulation Cheers, David MacDonald *Can**Adapt* *Solutions Inc.* Tel: 613.235.4902 LinkedIn <http://www.linkedin.com/in/davidmacdonald100> twitter.com/davidmacd GitHub <https://github.com/DavidMacDonald> www.Can-Adapt.com <http://www.can-adapt.com/> * Adapting the web to all users* * Including those with disabilities* If you are not the intended recipient, please review our privacy policy <http://www.davidmacd.com/disclaimer.html> On Thu, May 26, 2016 at 12:13 PM, David MacDonald <david100@sympatico.ca> wrote: > I've updated the device manipulation success criteria based on our > conversations today. > > *2.6.1 [Proposed New MOBILE Success Criteria] Device manipulation:* When > device manipulation gestures are provided, a mechanism is available to > operate these functions via touch, except where the underlying function > requires input that depends on the path or pressure of the user's movement > and not just the endpoints or touch location (Level AA) > > Note: see also separate keyboard requirements in 2.1.1 > Device manipulation (Defn) > > Moving or controlling the device with hands, body or machine. Device > manipulation includes other methods of controlling input to the mobile > device outside of using the touch screen. This includes: pressing a > physical button on the device, shaking, holding, proximity, touch, walking, > angle of holding, input via the accelerometer, <add>force of touch</add> > etc. Gestures to the camera and voice input to the microphone are addressed > separately. > > Cheers, > David MacDonald > > > > *Can**Adapt* *Solutions Inc.* > Tel: 613.235.4902 > > LinkedIn > <http://www.linkedin.com/in/davidmacdonald100> > > twitter.com/davidmacd > > GitHub <https://github.com/DavidMacDonald> > > www.Can-Adapt.com <http://www.can-adapt.com/> > > > > * Adapting the web to all users* > * Including those with disabilities* > > If you are not the intended recipient, please review our privacy policy > <http://www.davidmacd.com/disclaimer.html> > > On Mon, May 23, 2016 at 2:54 PM, Patrick H. Lauke <redux@splintered.co.uk> > wrote: > >> Actually, on first reading I actually completely missed David's point, so >> disregard this. >> >> P >> >> >> On 23/05/2016 19:51, Patrick H. Lauke wrote: >> >>> How about, instead, changing/expanding the meaning of "keyboard" to also >>> mean that things can be activated with two-step "set focus to it and >>> then activate it" (something that I believe was discussed at some point, >>> but not pinned down) in 2.1.1 (though I know we can't modify core WCAG >>> 2, but can we write this up as a note?) >>> >>> Because then, 2.1.1 would cover all aspects of this device manipulation >>> SC as well (so ANY functionality must be available using >>> keyboard/sequential navigation - so anything that can be triggered by >>> physical buttons, pressure touch, shaking of the device, pull to refresh >>> gestures, etc must also be actionable this way)? >>> >>> P >>> >>> >>> >>> On 23/05/2016 17:20, David MacDonald wrote: >>> >>>> It is clear under WCAG 2.1.1 that every function has to be keyboard >>>> enabled. I think however we may want to consider going further for the >>>> mobile requirement. >>>> >>>> Keyboard functionality is not fully implemented on iOS and users >>>> generally reserve keyboard to input of volumes of text rather than >>>> navigation. >>>> I've removed the "or keyboard" part out, since its covered in 2.1.1 and >>>> left it as follows. >>>> >>>> ==== >>>> >>>> 2.6 [Proposed New MOBILE Success Criteria] Device manipulation: When >>>> device manipulation gestures are provided, touch operable alternative >>>> control options are available. (Level AA) >>>> Note: see also 2.1.1 for keyboard requirements. >>>> >>>> ===== >>>> >>>> For mobile, having a touch alternative is preferable to a keyboard >>>> alternative, but this proposed SC along with the existing 2.1.1 will >>>> require both... this may seem like a lot but I think it is worth >>>> bringing to the the larger group. This SC is to help dexterity >>>> disabilities, not blindness. Most plind people are used to shaking and >>>> tilting their devices (i.e., blind square) >>>> >>>> We should maybe do some further study asking organizations working with >>>> people with dexterity problems who have mounted mobile devices whether >>>> the keyboard requirement of 2.1.1 would be sufficient or whether having >>>> a touch alternative to manipulatipn should be required. >>>> >>>> Cheers, >>>> David MacDonald >>>> >>>> >>>> >>>> *Can**Adapt* *Solutions Inc.* >>>> >>>> Tel: 613.235.4902 >>>> >>>> LinkedIn >>>> <http://www.linkedin.com/in/davidmacdonald100> >>>> >>>> twitter.com/davidmacd <http://twitter.com/davidmacd> >>>> >>>> GitHub <https://github.com/DavidMacDonald> >>>> >>>> www.Can-Adapt.com <http://www.can-adapt.com/> >>>> >>>> >>>> >>>> / Adapting the web to *all* users/ >>>> >>>> / Including those with disabilities/ >>>> >>>> If you are not the intended recipient, please review our privacy policy >>>> <http://www.davidmacd.com/disclaimer.html> >>>> >>>> On Thu, May 19, 2016 at 9:35 PM, Patrick H. Lauke >>>> <redux@splintered.co.uk <mailto:redux@splintered.co.uk>> wrote: >>>> >>>> On 19/05/2016 23:09, Gregg Vanderheiden wrote: >>>> >>>> Well - the keyboard interface provision ensures that there is >>>> always at >>>> least that method (built in or connected keyboard operation) >>>> for >>>> operating things - that will work for people who don’t have >>>> fine (or >>>> even any real ) pointing ability. >>>> >>>> >>>> Then isn't the same provision also covering all other manners of >>>> device manipulation? Shaking, tilting, etc? i.e. is the entire SC >>>> superfluous because of the keyboard interface provision? (which, as >>>> a side note, I assume also includes the more general concepts like >>>> moving focus/activating a la VoiceOver/TalkBack ? I vaguely remember >>>> this being discussed at some point, but beyond discussion points at >>>> >>>> >>>> https://www.w3.org/WAI/GL/mobile-a11y-tf/wiki/Keyboard_Access/Modality_Independent_Control/IndieUI >>>> >>>> can't find a definitive resolution) >>>> >>>> But for those who can point but not well, and for people with >>>> cognitive >>>> disabilities that might be confused with overloaded pointing >>>> options - >>>> it could be very helpful to have these find pointing movement >>>> options >>>> be real options and not the only way. >>>> >>>> >>>> So now I'm wondering if it's really an SC, or more of a nice-to-have >>>> best practice technique (which doesn't necessarily have hard >>>> pass/fails), more suitable for publication as a note or >>>> similar...but that probably derails the whole argument further. >>>> >>>> P >>>> >>>> -- >>>> Patrick H. Lauke >>>> >>>> www.splintered.co.uk <http://www.splintered.co.uk> | >>>> https://github.com/patrickhlauke >>>> http://flickr.com/photos/redux/ | http://redux.deviantart.com >>>> twitter: @patrick_h_lauke | skype: patrick_h_lauke >>>> >>>> >>>> >>>> >>> >>> >> >> -- >> Patrick H. Lauke >> >> www.splintered.co.uk | https://github.com/patrickhlauke >> http://flickr.com/photos/redux/ | http://redux.deviantart.com >> twitter: @patrick_h_lauke | skype: patrick_h_lauke >> >> >> >
Received on Thursday, 26 May 2016 16:14:48 UTC