- From: David MacDonald <david100@sympatico.ca>
- Date: Thu, 21 Apr 2016 17:07:12 -0400
- To: "Patrick H. Lauke" <redux@splintered.co.uk>
- CC: "public-mobile-a11y-tf@w3.org" <public-mobile-a11y-tf@w3.org>
- Message-ID: <BLU437-SMTP19AA7AF0BCEE7BFD7277ADFE6E0@phx.gbl>
Here's a forst crack at a rewrite of 2.5.4 The size of the target in relation to the visible display at the default viewport size is at least: - 44px by 44px for touch events - 20px by 20px for mouse/pointer events (Level AA) Note: If an activation target is to be used for touch and pointer/mouse without automatic adjustment, then the larger size is required. Editor note: The 20px value for mouse/pointer is a placeholder. We are seeking research on this and outside input. We also have to define the difference between a touch event and a mouse event, particularly in html and responsive environments. Maybe some language in the Understanding something like this: "On platform where there is no distinction between touch and pointer, the pointer size prevails unless it can't be used for touch..." or something similar... edit suggestions welcome... I started a wiki here: https://www.w3.org/WAI/GL/mobile-a11y-tf/wiki/Proposed_revision_of_2.5.4#Proposed_2.5.4 On Thu, Apr 21, 2016 at 4:01 PM, Patrick H. Lauke <redux@splintered.co.uk> wrote: > On 21/04/2016 17:17, David MacDonald wrote: > >> >> The feeling of the the mobile task force is that our touch size >> SC should include a minimum size for a pointer/mouse target in >> addition to touch. We're not sure what that minimum should be, >> whether it should be the same 44px as the touch or smaller. It >> was the end of the call so were were not able to flesh this out >> sufficiently... Os I'm creating a discussion here. If there is >> momentum I'll set up a WIKI page. >> > > As theoretically a mouse pointer has an "active" surface of 1px x 1px, it > comes down to defining a minimum size that is "reasonable" enough to ensure > that somebody who doesn't have a very steady hand can still hit the > activation targets comfortably without the need to be absolutely > pixel-perfect in their mouse positioning, and (relating to the other SC > relating to accidental activation/ability to bail out of an activation) a > size that is reasonably big to also accommodate slight movement of the > mouse during the mouse button down / mouse button up movement (i.e. big > enough that a user even with slightly shaky/unsteady hands can go through > the down/up click movement without accidentally moving the pointer back out > of the click target area). > > How much a mouse moves, in terms of CSS pixels, will depend on the type of > mouse (for instance, there are "high-dpi" mice that potentially move very > far in terms of CSS pixels for very little actual physical movement of the > mouse) and the OS/UA settings (e.g. mouse sensitivity, mouse > acceleration)...so once again, we have a moving target (no pun intended). > But, if pressed to pull a figure out of a hat, I'd start around at least > 15px x 15px, maybe even 20px x 20px. > > There is some discussion about >> how would the author know the what is activating the control on >> responsive sites that share icons for touch AND pointer. The >> current wording is. >> > > There is currently no way to know "a priori" what input type a user will > be using. And there are multi-input devices (such as Surface) that have > both touchscreen and mouse/trackpad input. > > There are CSS Media Queries 4 Interaction Media Features, but these can be > quite flawed / lead to incorrect assumptions (see > https://dev.opera.com/articles/media-features/). > > One possible technique is to use libraries such as what-input > https://github.com/ten1seven/what-input which at least let you > programmatically determine what input a user is using right now, but these > obviously only work once the user started an interaction (they started to > put their finger on the touchscreen, they moved the mouse) at which point > you probably don't want to change the size of controls on the fly / under > their feet/finger/mouse pointer. > > Long story short: in the responsive site scenario, you'd design for the > least accurate/coarsest input type, that being touch. > > (and I'm not the only one who's been saying that for a while - for > instance, this from Josh Clark's "Designing for touch": "ASSUME EVERY > SCREEN IS A > TOUCHSCREEN (AND THEN S OME)" > https://abookapart.com/products/designing-for-touch) > > P > > > 2.5.4 Target Size: A touch target >> <https://w3c.github.io/Mobile-A11y-Extension/#def-touch-target> >> is >> at least 44px by 44px of the visible display at the default >> viewport size. (Level AA) >> >> What about this amendment, If it's an ok construct, then what value >> should be for the pointer minimum size. >> >> >> 2.5.4 Target Size: A touch target >> <https://w3c.github.io/Mobile-A11y-Extension/#def-touch-target> >> is >> at least 44px by 44px and the pointer/mouse target is at least >> <x pixels> by <y pixels> of the visible display at the default >> viewport size. (Level AA) >> >> > > -- > Patrick H. Lauke > > www.splintered.co.uk | https://github.com/patrickhlauke > http://flickr.com/photos/redux/ | http://redux.deviantart.com > twitter: @patrick_h_lauke | skype: patrick_h_lauke > > >
Received on Thursday, 21 April 2016 21:07:45 UTC