Re: let's bump to 10mm from 9mm

On 18/12/2015 14:01, David MacDonald wrote:
> what is 44px on a retina display?

Define "what". Do you mean the number of physical pixels being used? The 
physical dimension that can be measured with a ruler on the screen? And 
if so, which device? iPhone 5, iPhone 6, iPhone 6+, iPad 2, iPad Mini, 
iPad Air...

P

> Cheers,
> David MacDonald
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> On Fri, Dec 18, 2015 at 5:21 AM, Patrick H. Lauke
> <redux@splintered.co.uk <mailto:redux@splintered.co.uk>> wrote:
>
>     On 17/12/2015 22:32, Patrick H. Lauke wrote:
>
>         On 17/12/2015 22:06, Richards, Jan wrote:
>
>     [...]
>
>             So 44px was 11 mm on my desktop monitor but 8.5mm on my
>             Samsung Note
>             phone.
>
>             Maybe the SC wording needs to be more vague and then CSS px
>             and mm
>             measurements can be offered as sufficient techniques?
>
>
>         I'd be in favor of having the *normative* text be more vague.
>
>         I fear though that even if it was softened to something like
>         "must be at
>         least as large as an average person's fingertip" (see for
>         instance the
>         note on "Size and positioning of UI" in
>         https://msdn.microsoft.com/en-us/library/windows/apps/hh465370.aspx),
>         the end result is still that there's now a hard requirement to
>         achieve a
>         minimum physical size, but that there's no way for a developer to
>         actually *guarantee* this as they can't check for physical
>         device size,
>         whether or not that device has implemented a sensible device pixel
>         ratio, and they can't test on every possible device out in the
>         wild and
>         coming out in the future. Unless a strong note/exemption can be
>         added
>         somehow to the normative text which puts the onus on
>         device/OS/UA having
>         implemented a sensible mapping?
>
>         In a further *informative* note we could then provide commonly
>         used/suggested sizes such as 44x44px, and clarify that it may
>         not always
>         be possible for a developer to explicitly know the exact
>         physical size
>         that this will map to, as it depends on multiple factors outside of
>         their control.
>
>
>
>     Having slept on this, I *think* it may be appropriate to to have the
>     actual wording of the SC provide a hard value in CSS pixels, e.g.
>     "Touch Target Size: One dimension of any touch target measures at
>     least 44px ...".
>
>     In the explanatory text, it would then ideally mention that we're
>     talking CSS pixels, rather than hardware pixels (with a reference
>     back to CSS 2 http://www.w3.org/TR/CSS2/syndata.html#length-units);
>     additionally, in that text it should clearly state that authors
>     cannot directly control the actual physical size that 44px are
>     rendered at on a screen, as this depends on hardware/OS/UA, but that
>     44px was chosen because "generally" it renders at an approximate
>     size of 9mm.
>
>     This way, the SC is consistently testable (by checking the
>     dimensions in CSS pixels), and it clarifies at which point authors
>     are not in control anymore of how things are *actually* rendered.
>
>
>     P
>     --
>     Patrick H. Lauke
>
>     www.splintered.co.uk <http://www.splintered.co.uk> |
>     https://github.com/patrickhlauke
>     http://flickr.com/photos/redux/ | http://redux.deviantart.com
>     twitter: @patrick_h_lauke | skype: patrick_h_lauke
>
>
>


-- 
Patrick H. Lauke

www.splintered.co.uk | https://github.com/patrickhlauke
http://flickr.com/photos/redux/ | http://redux.deviantart.com
twitter: @patrick_h_lauke | skype: patrick_h_lauke

Received on Friday, 18 December 2015 14:04:16 UTC