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Re: Extending MediaRecorder to record from Web Audio node faster than real time?

From: Jim Barnett <1jhbarnett@gmail.com>
Date: Wed, 20 Aug 2014 10:19:41 -0400
Message-ID: <53F4AE7D.9050502@gmail.com>
To: public-media-capture@w3.org
The OfflineAudioContext is not required to render faster than real time, 
is it?  Could we say that when attached to a PeerConnection it should 
render in real time?

By the way, is it correct to say that an OfflineAudioContext isn't 
linked to a clock at all?  It must have some sense of what the timing 
would be when the audio is played in real time.  Otherwise, 
MediaRecorder can't process it.  The MediaRecorder API lets the caller 
say "give me 200ms buffers of audio".  It would be fine for the 
MediaRecorder to return those buffers more often than once every 200ms, 
but the amount of data has to be correct.

In any case, I agree that since it is already possible to create a 
MediaStream from an AudioNode (and hence to record from the AudioNode), 
we should figure out how that works (or forbid it) before we allow 
passing an AudioNode directly to MediaRecorder.

- Jim

On 8/20/2014 6:57 AM, Harald Alvestrand wrote:
> On 08/19/2014 10:23 AM, John Lin wrote:
>> Hi all,
>>    Currently MediaRecorder only records data from media stream, AIUI [1], is a real time source. That means recording would take as long as content duration.
>>    Some use cases, such as cropping and cropping 1st half of an one hour speech audio clip, would not be very useful if saving the result needs such a long time to complete.
>>    Web Audio API already defines OfflineAudioContext [2] to support processing faster than real time use cases.
>>    By adding a new Constructor to MediaRecoder API:
>>      Constructor(AudioNode node, optional unsigned long output = 0, optional MediaRecorderOptions options)
>>    web applications can implement use cases that need to save processed audio with OfflineAudioContext and MediaRecorder.
>>    What do you think?
> Hmm.... this has more hair than most things, but mostly behind the
> scenes; it's already possible to specify using
> http://webaudio.github.io/web-audio-api/#the-mediastreamaudiodestinationnode-interface
> destiationNode = new MediaStreamAudioDestinationNode()
> recorder = new MediaRecorder(destinationNode.stream)
> But having MediaStreams that are not linked to a clock at all - we might
> have to think about that; what happens if we link a stream from an
> OfflineAudioContext to a PeerConnection?
> Since it's an apparently legal thing to do, it SHOULD have a well
> defined behaviour - but I'm not sure whether the result should be "no,
> you can't do that" or whether it should do something useful in all cases.
>> [1] final paragraph of http://www.w3.org/TR/mediacapture-streams/#introduction
>> [2] http://webaudio.github.io/web-audio-api/#the-offlineaudiocontext-interface
>> —
>> John
Received on Wednesday, 20 August 2014 14:20:10 UTC

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