- From: Jan-Ivar Bruaroey <jib@mozilla.com>
- Date: Tue, 05 Aug 2014 14:42:06 -0400
- To: Peter Thatcher <pthatcher@google.com>
- CC: "public-media-capture@w3.org" <public-media-capture@w3.org>
- Message-ID: <53E1257E.1060002@mozilla.com>
On 8/5/14 2:13 PM, Peter Thatcher wrote: > On Tue, Aug 5, 2014 at 10:57 AM, Jan-Ivar Bruaroey <jib@mozilla.com> wrote: >> On 8/5/14 12:46 PM, Peter Thatcher wrote: >>> 3. What do we do with ideal values <= 0? For all the constraints we >>> have so far, I think it would be easiest to just reject them with an >>> error. Would that be OK? >> >> What harm do negative values cause? It seems to me that the algorithm just >> handles them, so why preclude them in future numerical constraints? > Weird stuff happens when I put in "-640" as my width. Then things > further away from 640 are better then things closer. I tried your spreadsheet and this seems to be because it produces a negative distance, which seems wrong. I suggest changing the algorithm from abs(actual-ideal)/ideal to abs((actual-ideal)/ideal) to avoid that. Then it's just a long absolute distance and no harm done. >>> 4. When we want a "strong match", such as for sourceId, what should >>> the value be? 1000000? "Infinity" has problems. We really just need >>> a "big value". Is that a "big value" good enough? >> >> This seems like a hack to make { sourceId: x } work like exact. If you want >> a specific camera, write: >> > It's no exactly like exact. A different camera (not matching the > sourceId) could still be choosen if the specified camera (matching the > sourceId) had no modes that fell within the min/max/exact value of > other constraints. For example, if you said you wanted min of 1080p, > and the camera with the matching sourceId only did 720p, but a second > camera did 1080p, the algorithm would still choose the 1080p camera, > because min/max/exact filters out before ideal comes into play. That's clever and sort of oddly binary, and then only works with sourceIds. And wouldn't this tend to work with a value of 1 as well? >> { width: 2880, sourceId: { exact: x } } >> >> like we just agreed. ;-) >> >> Instead, why not 1 like we do for enums? I have no reason for 1 other than >> it seems consistent and is different from exact. If camera x doesn't support >> 2880 and I say: >> >> { width: 2880, sourceId: x } >> >> how is that different from no user-facing camera supporting width=2880 and >> saying: >> >> { width: 2880, facingMode: "user" } >> > We could do 1 instead of a "big value", in which case we would remove > the STRONG_MATCH bucket. It seems like if an app says "use the > sourceId", that ought to have more weight then, say, framerate, but > maybe not. You could make a case for simplifying here and not > guessing that the app wants such weight. If the app has that much > preference, it could always use "exact". I'd don't have a strong > preference either way, but it seemed like some extra weight behind > "sourceId" would make sense. I think the more special cases we make then the weaker it makes the algorithm seem. I'd like to think we've found some inherent relationship. .: Jan-Ivar :.
Received on Tuesday, 5 August 2014 18:42:38 UTC