- From: Rob Manson <robman@mob-labs.com>
- Date: Thu, 12 Dec 2013 09:36:17 +1100
- To: public-media-capture@w3.org
+1 to not re-inventing WebAudio stuff like this
roBman
On 11/12/13 8:25 PM, Harald Alvestrand wrote:
> One of the irritating things in the stats and media discussion has
> been the question of "audio volume".
>
> There are many apps that need it, yet defining the term has proved
> surprisingly slippery - what is it we measure, what's the baseline, do
> we need psychometric shaping of the signal before measuring it, what
> time scale does it need to be integrated over, and so on and so forth.
>
> At the moment, there is a stat in the Chrome implementation called
> "audioVolume" that has no particular definition, and has proved
> troublesome in multiple ways (for instance, it's not available without
> linking the track to an active PeerConnection).
>
> The suggestion has been made to expose a property on a
> MediaStreamTrack instead - but that runs into all the previously
> mentioned issues.
>
> But there is another way: Use WebAudio. Get the samples. Let the
> application decide.
>
> I created a demo, which works both in Firefox and Chrome, here:
>
> https://webrtc.googlecode.com/svn/trunk/samples/js/demos/html/local-audio-volume.html
>
>
> The essential part of the code is reproduced below, it's not long.
> I believe that:
>
> - This shows that volume can be measured in an application, from a
> MediaStreamTrack, without any modification to any part of the Media
> Capture and Streams spec.
>
> - This shows that the application can control the definition of
> "volume" to be exactly what it wants it to be; again, without making
> any change to any part of the Media Capture And Streams spec.
>
> - This shows that the cost is a Javascript invocation every 50 ms,
> where the heaviest operation is a square root. People can test for
> themselves if this matters for the devices they are concerned about.
>
> Therefore, on the principle that we should not solve a problem twice,
> I propose that we declare the problem of "measuring the volume of an
> audio track" to be out of scope for the working group.
>
> Does this make sense for people?
>
> Harald
>
>
> // Meter class that generates a number correlated to audio volume.
> // The meter class itself displays nothing, but it makes the
> // instantaneous and time-decaying volumes available for inspection.
> // It also reports on the fraction of samples that were at or near
> // the top of the measurement range.
> function SoundMeter(context) {
> this.context = context
> this.volume = 0.0;
> this.slow_volume = 0.0;
> this.clip = 0.0;
> this.script = context.createScriptProcessor(2048, 1, 1);
> that = this;
> this.script.onaudioprocess = function(event) {
> var input = event.inputBuffer.getChannelData(0);
> var i;
> var sum = 0.0;
> var clipcount = 0;
> for (i = 0; i < input.length; ++i) {
> sum += input[i] * input[i];
> if (Math.abs(input[i]) > 0.99) {
> clipcount += 1
> }
> }
> that.volume = Math.sqrt(sum / input.length);
> that.slow_volume = 0.95 * that.slow_volume + 0.05 * that.volume;
> that.clip = clipcount / input.length;
> }
> }
>
> SoundMeter.prototype.connectToSource = function(stream) {
> console.log('SoundMeter connecting');
> this.mic = this.context.createMediaStreamSource(stream);
> this.mic.connect(this.script);
> // Necessary to make sample run, but should not be.
> this.script.connect(this.context.destination);
> }
>
> SoundMeter.prototype.stop = function() {
> this.mic.disconnect();
> this.script.disconnect();
> }
>
> // End of SoundMeter class.
>
>
>
Received on Wednesday, 11 December 2013 22:36:43 UTC