- From: Adam Bergkvist <adam.bergkvist@ericsson.com>
- Date: Tue, 9 Oct 2012 16:52:34 +0200
- To: "Tommy Widenflycht (ᛏᚮᛘᛘᚤ)" <tommyw@google.com>
- CC: Anant Narayanan <anant@mozilla.com>, "public-media-capture@w3.org" <public-media-capture@w3.org>
On 2012-10-08 11:32, Tommy Widenflycht (ᛏᚮᛘᛘᚤ) wrote:
> Ping on this. Implementation details aside no other API takes a
> mix-n-match of different objects. An ordinary JS array with Tracks or a
> MediaStreamtrackList is still my strong preference.
Looking at from usage point of view. I think the most common use case
would be to clone a stream.
var clonedStream = new MediaStream(stream);
If we optimize for that case we get:
Idl: [Constructor (MediaStream stream)]
An alternative to that is to also allow a list streams to combine streams:
var clonedStream = new MediaStream(stream);
var cobinedStream = new MediaStream([stream1, stream2])
Idl: [Constructor ((MediaStream or MediaStream[]) streams)]
WebSocket does this for its protocols argument.
A case that's not as common but very powerful is to pick single tracks
from any source:
// create a stream with specific tracks for a recording
var audioStream = new MediaStream([
stream1.audioTracks[0],
stream2.audioTracks[0]
]);
To support that we need:
Idl: [Constructor (MediaStreamTrack[] tracks)]
My guess is that people will mostly use streams and tracks since those
are the objects that they interact with regularly. But that just
speculation from my side.
/Adam
Received on Tuesday, 9 October 2012 14:53:05 UTC