- From: Travis Leithead <travis.leithead@microsoft.com>
- Date: Thu, 1 Dec 2011 01:08:47 +0000
- To: Rich Tibbett <richt@opera.com>, Brian LeRoux <b@brian.io>
- CC: "public-media-capture@w3.org" <public-media-capture@w3.org>
Great points Rich. Since Canvas is so useful as a post-processing tool in the web today, the benefit that the Media Capture API can provide is high-fidelity images/video to feed to this post-processing tool :-) I'll get these added to my scenarios list. >-----Original Message----- >From: Rich Tibbett [mailto:richt@opera.com] >Sent: Wednesday, November 30, 2011 4:51 PM >To: Brian LeRoux >Cc: public-media-capture@w3.org >Subject: Re: use cases not covered by media capture under DAP > >Brian LeRoux wrote: >> Hey guys, I'm Brian and I work on the PhoneGap project. [1] We >> implemented Media Capture. [2] It doesn't cover a number of use cases >> so we have a complementary API of our own utility that covers the >> common cases for image capturing discovered by PhoneGap app authors. >> [3] >> >> Perhaps these real world cases can be of use. >> >> In particular things we see all the time: >> >> - image source (many camera sensors common now, select from photo >> lib/gallary VERY common) > >The HTML Media Capture spec does provide an easy way to obtain 1 or more >photo/video/audio files from a file system: > >http://www.w3.org/TR/html-media-capture/ > >Would this gallery/lib 'capture' need to be real-time for any reason, >and therefore manifest itself as a programmatic API for this purpose or >would the above suffice? > >> - image destination (local to app, to the SD card, filesystem, as base64 >string) > >'Download to save' is something the majority of web users are familiar >with today. When that mechanism gets triggered (by a user clicking a >downloadable file) then files on the web don't have a destination per >se. It's very much up to the user at the point of download where they >want to save that file. > >It might be nice to provide a destination hint for a downloadable file >but I'm uncertain on the exact use cases for that at this point. > >Alternatively, we could store all capture data in a common directory on >the user's filesystem - so if required the user can go to that common >file system location (e.g. ~/Pictures/web/) and obtain their generated >image/audio/video data - or a native application can programmatically >obtain files from that location since it always knows where to look. > >> - image quality > >If you copy the image data to a canvas element you can then get a data >URI or blob where you can specify the desired encoding and quality e.g. > >canvas.toDataURL('image/jpeg', 0.6); >// or >canvas.toBlob(function(blob) {}, 'image/jpeg', 0.2); > >> - image rotation > >If you copy the image data to a canvas element and then obtain its 2D >context you can then call rotate() on that context object to rotate the >displayed 'image'. You can then obtain the manipulated image back via >toDataURL or toBlob as above if you want to generate a file-like object >that you can then pass around as required. > >> - image encoding > >See image quality above. > >-- > >I wanted to record the above points in the discussion. I do like the >efficacy of canvas to achieve any desired image manipulation (and soon >to also be capable of audio manipulation). > >- Rich > > >> >> [1] http://phonegap.com >> [2] >http://docs.phonegap.com/en/1.2.0/phonegap_media_capture_capture.md.html#Ca >pture >> [3] >http://docs.phonegap.com/en/1.2.0/phonegap_camera_camera.md.html#Camera >
Received on Thursday, 1 December 2011 01:09:23 UTC