- From: Kenneth Rohde Christiansen via GitHub <sysbot+gh@w3.org>
- Date: Wed, 22 Feb 2017 13:28:49 +0000
- To: public-media-capture-logs@w3.org
The second example is impossible to follow as it only does half of what it says and just contains a lot of ... :-) https://github.com/01org/depth-camera-web-demo/blob/master/depthdemo.html does more or less what it says, but contains optimizations using extensions etc. If that could be simplified somehow we might be able to include it some how... Shaders could be multiline using `` ``` gl.shaderSource(pixel_shader, ` precision mediump float; uniform sampler2D s; varying vec2 t; void main() { vec4 tex = texture2D(s, t); gl_FragColor = vec4(tex.r, tex.g, tex.b, tex.a); }`); ``` -- GitHub Notification of comment by kenchris Please view or discuss this issue at https://github.com/w3c/mediacapture-depth/issues/57#issuecomment-281668939 using your GitHub account
Received on Wednesday, 22 February 2017 13:28:55 UTC