Re: Abstract User Interface Models - questions on event structure [Honeywell Internal]

I can answer that.

The TriggerEvent models events that trigger some high-level behaviour,
typically a method in the domain model, or an activity in the world flow,
which is not immediately corresponding to actions on the UI.

However, the <<use>> dependency on events in the Behavior package is not
correct (it was not included in the MBUI document, though).

paolo


2014/1/22 Hickman, Steve (AdvTech) <Steve.Hickman@honeywell.com>

>  Classification: Honeywell Internal
>
> The 05 Nov 2013 Working Draft is spartan.  In particular, there isn’t
> enough description of the event structure to understand how they differ.
> Can someone explain this in more detail?  It seems to me that all events
> trigger something unless they are ignored. It might be a change in a
> display (selecting or deselecting a visual element, changing a value in a
> visual element, etc.) or it might trigger something else.  So how is a
> “TriggerEvent” something unique?
>
>
>
> Steve Hickman
>
> System Architect, Flight Deck of the Future
>
> 480-236-8367
>
>
>
>
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Paolo Bottoni

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Received on Wednesday, 22 January 2014 07:30:37 UTC