- From: Víctor Rodríguez Doncel <vrodriguez@fi.upm.es>
- Date: Tue, 7 Nov 2023 09:22:39 +0100
- To: maria.hedblom@ju.se, maria.m.hedblom@gmail.com, public-lod@w3.org
- Message-ID: <375c0239-be82-54ff-471a-f65c4f6a99ee@fi.upm.es>
Hello Maria, Please check [1]: "*Calls for Participation are not allowed on this list*and will be treated as spam." *Unsolicited Bulk E-mail (UBE) is strictly forbidden! [2]* Regards, Víctor [1] https://lists.w3.org/Archives/Public/public-lod/ [2] https://www.w3.org/policies/email/#spam El 06/11/2023 a las 14:27, Maria Hedblom escribió: > /(apologies for potential cross-posting)/ > Welcome to the 15th International Conference on Computational > Creativity, ICCC’24! > June 17-21, 2024 > Jönköping, Sweden > https://computationalcreativity.net/iccc24/ > > -- 1st call for papers -- > *Submission deadline: *Abstracts: Feb 21st, 2024; Full papers: Feb > 28th, 2024 > > The International Conference on Computational Creativity (ICCC) is the > premier forum for disseminating research on computational and AI > creativity, bringing together researchers interested in exploring the > ever-increasing capacities of technology in creative domains such as > writing, visual arts and music. State-of-the-art AI algorithms can now > create works that to a casual observer are comparable to those of > human professionals, but many have questioned whether this is > sufficient (or even necessary) for a computer to be considered to be > “acting creatively”. This conference and its associated workshops > exist to discuss the how and what of computational participation in > creativity. > > Come join us in the beautiful Swedish town of Jönköping > ([ˈjœ̂nːˌɕøːpɪŋ]) at Midsummer and discuss questions like: by which > metrics should we judge the creativity of AI output? Can an AI tool > augment the creativity of its human users? What are the ethical > implications of algorithms taking on creative roles? And, of course: > can an AI be creative at all? These questions and more are at the > heart of the sub-field of AI known as Computational Creativity (CC), > defined as “the art, science, philosophy, and engineering of > computational systems which, by taking on particular responsibilities, > exhibit behaviors that unbiased observers would deem to be creative”. > > Computational Creativity > > The last few years have seen incredible progress in the generative > capacities of AI and machine learning. In many creative domains such > as writing, art and music generation, state-of-the-art AI algorithms > can now create works that to a casual observer are comparable to those > of human professionals. This new paradigm has brought attention to > AI-generated content from academia, industry and the general public, > resulting in an explosion of system development, application of such > systems and societal awareness. Hand-in-hand with the development, the > importance of dealing with the ethical considerations and the > authenticity of AI-generated content is at an all-time high. > > Computational creativity, as a field, has been investigating these > questions for decades. The Association for Computational Creativity > (ACC) has since 2010 organised the yearly International Conference on > Computational Creativity (ICCC), the only scientific conference which > entirely focuses on AI creativity specifically. The conference series, > and the associated workshops, act as a platform for researchers of any > discipline to meet and discuss the how and what of creativity in any > computational setting. Whatever domain you’re working in, if your work > concerns generative AI or any other computational model that you’re > trying to make exhibit creative behaviors, we’d love for you to come > and share it with us! > > ICCC’24 is an interdisciplinary venue open to all researchers, > practitioners and artists to submit work related to AI and Creativity. > The ICCC community includes researchers with interests as broad as > games, literature, visual communication, software development, the > sciences, design, and engineering, alongside of course AI and ML. > Hence, whatever your field, whatever your background, join us! > > Venue > > This year’s conference will take you to the beautiful Swedish town > Jönköping ( [ˈjœ̂nːˌɕøːpɪŋ]), perfectly tucked in between mirror-clear > lakes, fairytale forest and mountainous hills. Further, taking place > between the 17th and 21st of June, 2024, the conference will culminate > in one of Sweden’s most celebrated holidays: Midsummer! Thus, we > invite you to join us in discussing the creative character of > computational and AI systems while engaging in the Swedish national > pass time of “Fika” - having too much coffee and cake, greeting Mother > Nature in the beauty of the Swedish forest and joining us in > celebrating Midsummer: the most magical time of the year! > > Full Papers > > Computational Creativity (CC) is a discipline with roots in scientific > disciplines such as Artificial Intelligence, Cognitive Science, > Engineering, Design, Psychology and Philosophy that each explores the > potential for computers to be creative – either in partnership with > humans or as autonomous creators in their own right. > > ICCC is an annual conference that welcomes papers on different aspects > of CC, on systems that exhibit varying degrees of creative autonomy, > on systems that act as creative partners for human creators, on > frameworks that offer greater clarity or computational felicity for > thinking about machine (and human) creativity, on methodologies for > building or evaluating CC systems, on approaches to teaching CC in > schools and universities or to promoting societal uptake of CC as a > field and as a technology, and so on. > > Important Dates > > * Abstracts due: February 21, 2024 > /(The abstract can be updated at the full paper submission deadline.)/ > * Submissions due: February 28, 2024 > * Acceptance notification: April 21, 2024 > * Camera-ready copies due: May 12, 2024 > * Conference: June 17-21, 2024 > > All deadlines given are 23:59 anywhere on Earth time. > > Topics of interest include: > > Original research contributions are solicited in all areas related to > Computational Creativity research and practice, including, but not > limited to: > > * *Domain-Specific Applications of Computational > Creativity:* applications of creativity in areas such as music, > language, narrative, poetry, games, visual arts, graphic design, > product design, architecture, entertainment, education, > mathematical invention, scientific discovery, or programming. > * *Generative AI Models of Creativity:* extensions or modifications > of generative AI algorithms that provide new capabilities, new > metrics, or improved utility in creative contexts. > * *Human-Machine Co-Creativity:* Systems, studies, frameworks, or > methodologies related to co-creativity between humans and AI, with > emphasis on systems in which the machine acts as a creative partner. > * *Computational Creativity Evaluation:* Metrics, frameworks, > formalisms and methodologies for the evaluation of creativity in > computational systems, or for the evaluation of how such systems > are perceived in society. > * *Social Models:* Computational models of social aspects of > creativity, including: social creativity, the diffusion of ideas, > collaboration, team dynamics, and creativity in social settings. > * *Computational Paradigms:* computational approaches for modelling > cognitive aspects of creativity, such as heuristic search, > analogical and meta-level reasoning, cognitive architectures, and > re-representation. > * *Interdisciplinary Perspectives:* Perspectives on computational > creativity which draw from philosophical and/or sociological > studies in the context of creative AI systems. > * *Data and Creativity:* Data science approaches to computational > creativity: Resource development and data gathering/knowledge > curation for creative AI. There is a need for datasets and > resources that are scalable, extensible and freely > available/open-source. > * *Societal Impact:* Ethical considerations in the design, > deployment or testing of creative AI systems, as well as studies > that explore the societal impact of computational creativity and > generative AI. > * *Psychological Factors:* Computational models of psychological > factors that enhance creativity, including emotion, surprise > (unexpectedness), reflection, conflict, diversity, motivation, > knowledge, intuition, and reward structures. Additionally, social > or experiential factors related to novelty and originality, such > as innovation, improvisation, and virtuosity. > * *Provocations:* Raising new issues not on this list that bring the > foundations of the discipline into question or throw new light on > seemingly settled debates. > > > Paper Types > > We welcome the submission of five different types of long papers, each > with the intent to approach an equal distribution of accepted papers. > During your submission, please indicate the category by which your > paper best fits into: > > * *Technical papers:* These are papers posing and addressing > hypotheses about aspects of creative behaviour in computational > systems. The emphasis here is on using solid experimentation, > computational models, formal proof, and/or argumentation that > clearly demonstrates advancement in the state-of-the-art or > current thinking in CC research. Strong evaluation of approaches > through comparative, statistical, social, or other means is essential. > * *System or Resource description papers:* These are papers > describing the building and deployment of a creative system or > resource to produce artefacts of potential cultural value in one > or more domains. The emphasis here is on presenting engineering > achievement, technical difficulties encountered and overcome, > techniques employed, reusable resources built, and general > findings about how to get computational systems to produce > valuable results. Presentation of results from the system or > resource is expected. While full evaluation of the approaches > employed is not essential if the technical achievement is very > high, some evaluation is expected to show the contribution to CC > of this work. > * *Study papers:* These are papers which draw on allied fields such > as psychology, philosophy, cognitive science, mathematics, > humanities, the arts, and so on; or which appeal to broader areas > of AI and Computer Science in general; or which appeal to studies > of the field of CC as a whole. The emphasis here is on presenting > enlightening novel perspectives related to the building, > assessment, or deployment of systems ranging from autonomously > creative systems to creativity support tools. Such perspectives > can be presented through a variety of approaches including > ethnographic studies, thought experiments, comparisons with > studies of human creativity, and surveys. The contribution of the > paper to CC should be made clear in every case. > * *Cultural application papers:* These are papers presenting the use > of creative software in a cultural setting, for example via art > exhibitions/books, concerts/recordings/scores, poetry or story > readings/anthologies, cookery nights/books, results for scientific > journals or scientific practice, released games/game jam entries, > and so on. The emphasis here is on a clear description of the role > of the system in the given context, the results of the system in > the setting, technical details of inclusion of the system, and > evaluative feedback from the experience garnered from public > audiences, critics, experts, stakeholders, and other interested > parties. > * *Position papers: *These are papers presenting an opinion on some > aspect of the culture of CC research, including discussions of > future directions, speculative explorations of the impact of > state-of-the-art approaches, past triumphs or mistakes, and > current issues. The emphasis here is on carefully arguing a > position; highlighting or exposing previously hidden or > misunderstood issues or ideas; and providing thought leadership > for the field, either in a general fashion or in a specific > setting. While opinions need not be substantiated through > formalization or experimentation, any justification of a point of > view will need to draw on a thorough knowledge of the field of CC > and of overlapping areas, and provide relevant motivations and > arguments. > > ICCC is a conference that emphasises the empirical and theoretical > evaluation of technical systems, results and outcomes, in an ethical > and scientific fashion. Evaluation is expected in Technical papers > (strong evaluation) and in System or Resource description papers. > Although evaluation is not required in other types of papers, the > contribution of the paper to CC should be made clear. > > All submissions will be reviewed in terms of quality, impact, and > relevance to the area of Computational Creativity. > > Presentation > > In order to ensure the highest level of quality, all submissions will > be evaluated in terms of their scientific, technical, artistic, and/or > cultural contribution, and therefore there will be only one format for > submission. The program committee will decide the best format for > presenting accepted manuscripts at the conference. > > To be included in the proceedings, each paper must be presented at the > conference by one of the authors. This implies that at least one > author will have to register and will have to participate on-site. > > *** All authors of accepted papers can opt to also show a demo of > their system or prototype during the conference. You will be asked if > you are interested in this option during the submission process *** > > Submission instructions > > This year the submission process has two stages: initial submission of > a title and abstract, and subsequent submission of the full paper a > week later. > > The recommended length for the abstract is 100-200 words. > The long paper page limit is 8 pages + up to 2 pages of references. > > Papers will be reviewed in a double-blind fashion, which necessitates > that authors take appropriate steps to remain anonymous. You are > responsible for making your papers anonymous to allow for double-blind > review. Remove all references to your home institution(s), refer to > your past work in the third person, etc. > > To be considered, papers must be submitted as a PDF document formatted > according to ICCC style (which is similar to AAAI and IJCAI formats). > The conference website will be updated to include the correct templates. > > All contributions must be submitted through the EasyChair platform: > https://easychair.org/conferences/?conf=iccc24 > > Double submissions policy: The work submitted to ICCC should not be > under review in another scientific conference or journal at the time > of submission. > > Organizing committee > > * Kazjon Grace, University of Sydney, Australia, > kazjon.grace@sydney.edu.au > <mailto:Australiakazjon.grace@sydney.edu.au> > * Maria M. Hedblom, Jönköping School of Engineering, Sweden, > maria.hedblom@ju.se > * Teresa Llano, Monash University, Australia, teresa.llano@monash.edu > * Pedro Martins, University of Coimbra, Portugal, pjmm@dei.uc.pt > * Guendalina Righetti, Free University of Bozen-Bolzano, Italy, > guendalina.righetti@unibz.it > * Garrit Schaap, Jönköping School of Engineering, Sweden, > garrit.schaap@ju.se > * Jéssica Parente, University of Coimbra, Portugal, jparente@dei.uc.pt > * Joana Rovira Martins, University of Coimbra, Portugal, > jmmartins@dei.uc.pt > * José Pedro Lopes, University of Coimbra, Portugal, joselopes@dei.uc.pt > > > -- Víctor Rodríguez-Doncel D3205 - Ontology Engineering Group (OEG) Departamento de Inteligencia Artificial ETS de Ingenieros Informáticos Universidad Politécnica de Madrid https://cosasbuenas.es
Received on Tuesday, 7 November 2023 08:22:53 UTC