W3C home > Mailing lists > Public > public-lod@w3.org > September 2013

Re: Releasing RWW.IO

From: Fabio Barone <holon.earth@gmail.com>
Date: Thu, 19 Sep 2013 18:17:11 -0500
Message-ID: <CAOL8i_=h0TMSV7-qNt=ZdUOKsm+6FFVNAJKmMK3-_nxWtOQ-yw@mail.gmail.com>
To: Melvin Carvalho <melvincarvalho@gmail.com>
Cc: Luca Matteis <lmatteis@gmail.com>, Kingsley Idehen <kidehen@openlinksw.com>, Andrei Sambra <andrei.sambra@gmail.com>, public-webid <public-webid@w3.org>, "public-rww@w3.org" <public-rww@w3.org>, "public-lod@w3.org" <public-lod@w3.org>, federated-social-web <federated-social-web@googlegroups.com>
>
>
>>
> I was thinking about this a bit more.  This is quite a smart model, but I
> think we can do better!
>
> Why not let RWW.IO issue it's own currency which allows you use extra
> bandwidth, storage etc.
>

Brilliant. How would you go issuing the currency though? Who would get it
in the first place so that it later freely floats?

>
> Then free float the currency allowing people to buy it with real money
> donations, purchases or bitcoins etc.
>
> Then since every user will normally have a key/pair allow the transfer of
> credits at web scale using signing.  Then RWW.IO credits becomes a global
> currency like bitcoin that can be used in games to buy virtual goods etc.
> or even across all different kinds of RWW apps.
>

This is intriguing.


> A certain amount of credits can be issues on a schedule then then let them
> expire as people use them for storage etc.  This could tie in well with the
> W3C payments work too.
>
>
Received on Thursday, 19 September 2013 23:17:37 UTC

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