Re: Releasing RWW.IO

>
>
>>
> I was thinking about this a bit more.  This is quite a smart model, but I
> think we can do better!
>
> Why not let RWW.IO issue it's own currency which allows you use extra
> bandwidth, storage etc.
>

Brilliant. How would you go issuing the currency though? Who would get it
in the first place so that it later freely floats?

>
> Then free float the currency allowing people to buy it with real money
> donations, purchases or bitcoins etc.
>
> Then since every user will normally have a key/pair allow the transfer of
> credits at web scale using signing.  Then RWW.IO credits becomes a global
> currency like bitcoin that can be used in games to buy virtual goods etc.
> or even across all different kinds of RWW apps.
>

This is intriguing.


> A certain amount of credits can be issues on a schedule then then let them
> expire as people use them for storage etc.  This could tie in well with the
> W3C payments work too.
>
>

Received on Thursday, 19 September 2013 23:17:37 UTC