- From: Joseph Scheuhammer <clown@alum.mit.edu>
- Date: Wed, 22 Aug 2012 16:05:17 -0400
- To: ryladog@gmail.com
- CC: public-indie-ui@w3.org
Katie, Thanks for the additions. Could you clarify one thing (see below)? On 12-08-22 2:32 PM, Katie Haritos-Shea GMAIL wrote: > Joseph, > > Thank you! I just want to be sure to include the aspect of North, South, East and West along with clockwise and counterclockwise for 2D interfaces in the wiki and minutes. > > As well as the 3D depth aspect to expand/collapse tree navigation, such as a in a 3D chess or checkers instance. I didn't quite understand this during the meeting. What is it that one is expanding/collapsing in a chess or checkers game? Does it relate to a tree representation of the potential states of the game? By that I mean, for example, it's white's move, and there are, say, 8 different moves that white can make. Any one of those leads to some number of moves that black can respond with; and so on. The moves by the two sides can be represented in a tree structure, where sub-trees can be revealed (expanded) or hidden (collapsed). But, I'm not sure that's what you meant, since I don't see how that relates to 3D. Can you clarify? Thanks. -- ;;;;joseph. 'A: After all, it isn't rocket science.' 'K: Right. It's merely computer science.' - J. D. Klaun -
Received on Wednesday, 22 August 2012 20:05:47 UTC