- From: Dominique Hazael-Massieux <dom@w3.org>
- Date: Mon, 2 Sep 2019 14:39:56 +0200
- To: public-immersive-web@w3.org, public-immersive-web-wg@w3.org
Hi all, Following up some of the discussions at December 2017 workshop on authoring VR content for the Web [1], a few of us have been working on an event dedicated on understanding how to make the Immersive Web accessible to all, in particular by looking how an Inclusive Design approach can help us in this process. The event has now been officially announced for November 5 and 6 in Seattle, to be hosted by PlutoVR: https://www.w3.org/2019/08/inclusive-xr-workshop/ See below for more details on the goal of the events, and how to get involved; feel free to contact me directly as well for more details. Looking forward to see some of you there and then! Regards, Dom 1. https://www.w3.org/2017/09/webvr-authoring-workshop/ -------- Message transféré -------- Sujet : Call for Participation: W3C Workshop on Inclusive Design for Immersive Web Standards, 5-6 November W3C is pleased to call for participation in: W3C Workshop on Inclusive Design for Immersive Web Standards 5-6 November 2019, Seattle, WA, USA https://www.w3.org/2019/08/inclusive-xr-workshop/ Our thanks to PlutoVR for hosting the workshop. The goals of the workshop are to: * Share existing inclusive XR solutions that will help us create new standards for inclusive XR on the web. * Identify accessibility gaps in existing web XR technologies, and consider solutions for closing those gaps. * Explore ways to use existing technologies and standards to create innovative solutions for inclusive XR on the web. Attendance is free for all invited participants and is open to the public, whether or not W3C members. Expected topics of discussion include: * Standards that already exist or are in development that may impact inclusive XR on the Web * Solutions that are already being used to create inclusive XR on the web * Lessons from other areas like location-based VR, gaming, and 360 video * Accessibility limitations of existing web XR technologies * Extensions to existing web XR technologies to enable more inclusive XR on the web * Role of AI in providing real-time audio description or text captions * Using existing APIs to provide alternative modes of interaction (like the Vibration API for tactile feedback, the Gamepad API for alternative input devices) For more information on the workshop, please see the workshop details and submission instructions: https://www.w3.org/2019/08/inclusive-xr-workshop/ If you have any questions, please contact organizer Dominique Hazael-Massieux <dom@w3.org>. W3C Members interested in sponsoring this workshop should contact Dominique Hazael-Massieux - see also: https://www.w3.org/2019/08/inclusive-xr-workshop/sponsorship - the sponsorship will be used to cover catering and funding for critical participants who could not otherwise participate. This announcement follows section 8 of the W3C Process Document: https://www.w3.org/2019/Process-20190301/#GAEvents We look forward to seeing you there. Xueyuan Jia, W3C Marketing & Communications
Received on Monday, 2 September 2019 12:40:04 UTC