- From: Dominique Hazael-Massieux <dom@w3.org>
- Date: Mon, 18 Mar 2019 17:14:04 +0100
- To: public-immersive-web@w3.org
A W3C workshop on Web Games is scheduled end of June in Seattle - hopefully the Immersive Web community will be well represented there! Dom -------- Message transféré -------- Sujet : Call for Participation: W3C Workshop on Web Games, 27-28 June Date de renvoi : Mon, 18 Mar 2019 13:29:20 +0000 De (renvoi) : w3c-ac-members@w3.org Date : Mon, 18 Mar 2019 21:29:12 +0800 De : xueyuan <xueyuan@w3.org> Pour : w3c-ac-forum@w3.org Copie à : chairs@w3.org Dear Advisory Committee Representative, Chairs, W3C is pleased to call for participation in: W3C Workshop on Web Games 27-28 June 2019, Redmond, WA, USA https://www.w3.org/2018/12/games-workshop/ Our thanks to Microsoft for hosting the workshop. The primary goal of the workshop is to bring together browser vendors, game engines developers, games developers, game distributors, and device manufacturers to enrich the Open Web Platform with additional technologies for games, including action, casual, first-person shooter (FPS), multiplayer online battle arena (MOBA), massively multiplayer online role-playing (MMORPG), sports, and Virtual Reality / Augmented Reality (VR/AR) games. Attendance is free for all invited participants and is open to the public, whether or not W3C members. Expected topics of discussion include: * 3D graphics rendering: high-priority features for AAA games, specifications, timeline * Multithreading operations: background rendering (<code>OffscreenCanvas</code>), status of <code>SharedArrayBuffer</code> * WebAssembly: additional features to make the Web a better build target for game engines, debugging, bindings to new and existing Web APIs defined in Web IDL * Cloud gaming: improvements to Web streaming technologies * Game input APIs: detection of keys' physical locations on a game controller, support for advanced controller features, support for game-specific controllers * Music/Sound effects in games: improvements to Web Audio and related APIs, mechanisms to use new audio input/output devices, generative music, porting of audio engines to the Web * Game assets protection: models, code, game logic, Devtools exploration * Game assets management: mechanisms to load and store hundreds of MB of assets in the background, packaging for offline execution * Game accessibility and internationalization: APIs, semantics, techniques for rendering, processing, personalization, customization, interoperability, etc. to ensure accessibility of games and address possible internationalization issues For more information on the workshop, please see the workshop details and submission instructions: https://www.w3.org/2018/12/games-workshop/ If you have any questions, please contact organizer François Daoust <fd@w3.org>. W3C Members interested in sponsoring this workshop should contact Alan Bird <abird@w3.org> or Karen Myers <karen@w3.org> - see also: https://www.w3.org/2018/12/games-workshop/sponsorship.html This announcement follows section 8 of the W3C Process Document: https://www.w3.org/2019/Process-20190301/#GAEvents We look forward to seeing you there. Xueyuan, W3C Marketing & Communications
Received on Monday, 18 March 2019 16:14:08 UTC