- From: James Baicoianu <james_w3c@baicoianu.com>
- Date: Sat, 18 Aug 2018 14:06:10 -0700
- To: Justin Rogers <j.rogers@Oculus.com>, Blair MacIntyre <bmacintyre@mozilla.com>
- Cc: holykoolala <holykoolala@gmail.com>, "cwilso@google.com" <cwilso@google.com>, "nhw@amazon.com" <nhw@amazon.com>, Rik Cabanier <rcabanier@magicleap.com>, "joshcarpenter@google.com" <joshcarpenter@google.com>, "public-immersive-web@w3.org" <public-immersive-web@w3.org>
- Message-ID: <23d479a7-383c-1197-e201-16966ce202b0@baicoianu.com>
On 08/18/2018 12:12 PM, holykoolala wrote: > Is this discussion setting off red flags for anyone else? Official > standards seem premature for something so undeveloped and not well > understood. > I think that settling on one specific standards-dictated model type might be problematic, yes, given the number of different formats out there, and their applicability to different use-cases. But what I think would be interesting to explore is how we could standardize an internal representation of 3d model/scene data without constraining to specific file formats. I think this could be accomplished by looking at the loading process separately from the process of working with the loaded model data. For example, perhaps the standard could specify a set of geometry primitives - vertices, faces, and all of those basic underlying concepts that modern engines understand, and most file formats represent in some form. The <model> tag spec could then represent a collection of these primitives, in a clearly-specified way, but instead of requiring browsers to implement one specific model format as the only allowable filetype, it could provide hooks in the form of API calls and events which would make it possible to implement or extend the loading process at the app level. Maybe this would look something like: class MyCustomModelLoader extends HTMLModelLoaderElement { function canLoad(data) { ... } function load(data) { ... } }; let model = document.createElement('model'); model.addHandler('obj', MyCustomModelLoader); model.addEventListener('load', (modeldata) => { console.log('model loaded!', modeldata); }) model.src = 'mymodel.obj'; As long as this or some other means of extending the loaders is possible, then standardizing on a common internal representation of the primitives benefits all apps, by making it easier to share data between them. I could still load data from esoteric file formats and turn them into HTMLModelElement objects, which could then be used anywhere which understands how to work with that element type. >From there, the spec could maybe call out some formats which browsers must implement, like glTF, without dictating that it's the only supported file format. So developers would have the benefit of knowing that at least one format is supported out of the box by all browsers, but that they're not constrained in the case where they want to load an existing file that hasn't been/can't easily be converted into glTF format. On the specific question of 3d favicons, I think as Blair and Justin said, at this level it would be up to the user agents to decide which formats they support - the interpretation of favicons and the ability to support different formats has always been up to the useragent, so it isn't really a big leap to allow for 3d model files here. -- James Baicoianu Principal Engineer, JanusVR On 08/18/2018 01:42 PM, Justin Rogers wrote: > Technically it is almost spec’ed already. > > https://html.spec.whatwg.org/multipage/links.html#rel-icon > > Only issue is that our type is model/gltf+... which is not an image > type. The extension to the specification would be that: > 1) The type can be other than an image type such as model. We could > say image or model for now. Which formats of models is not important > really since we probably want to be restrictive but until the mass web > agrees it would be better to simply accept any supported popular 3d > format. > 2) We should consider if we want to amend the default lookup behavior > when an icon is not present. I propose that we do not as that is > legacy behavior and in our case we can do this more completely. That > said it will be a pain to have every page on a site get updated and > I’m betting a large majority of fav icons today are served from the > legacy behavior path. It would be good to get Edge, Chrome and FireFox > to supply Browser stats on how most favicons are served. > > On Aug 18, 2018, at 1:10 PM, Blair MacIntyre <bmacintyre@mozilla.com > <mailto:bmacintyre@mozilla.com>> wrote: > >> Not really red flags for the 3D favicon; this seems like something >> that is pretty “small”, would be really useful, and could be worked >> out and implemented by a few browsers, especially since the bigger >> questions of “what to do with the favicon” is up to the UA. >> >> >> -- >> Blair MacIntyre >> Principal Research Scientist >> bmacintyre@mozilla.com <mailto:bmacintyre@mozilla.com> >> https://pronoun.is/he/him >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__pronoun.is_he_him&d=DwMFaQ&c=5VD0RTtNlTh3ycd41b3MUw&r=aiUMbGW4WL3JSYxR2Qm1uYACjq-bqRegNtlyhvV4xew&m=3Z7xD8YCqOmOMRGC9Q3JHJS0fK-JkA0AaGLo79sZ5Ew&s=BCCL9IrpI1a5RX9-gcRnBnYN6JuAq5mbWANP_xlaFkI&e=> >> https://blairmacintyre.me >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__blairmacintyre.me&d=DwMFaQ&c=5VD0RTtNlTh3ycd41b3MUw&r=aiUMbGW4WL3JSYxR2Qm1uYACjq-bqRegNtlyhvV4xew&m=3Z7xD8YCqOmOMRGC9Q3JHJS0fK-JkA0AaGLo79sZ5Ew&s=SPZ2St3v6SaAsAFB6siCaEPk3xFtFJrZ7AhhVSV85qE&e=> >> >> >> On August 18, 2018 at 3:15:31 PM, holykoolala (holykoolala@gmail.com >> <mailto:holykoolala@gmail.com>) wrote: >> >>> Is this discussion setting off red flags for anyone else? Official >>> standards seem premature for something so undeveloped and not well >>> understood. >>> >>> -Brett >>> >>> On Sat, Aug 18, 2018 at 10:38 AM Chris Wilson <cwilso@google.com >>> <mailto:cwilso@google.com>> wrote: >>> >>> On Fri, Aug 17, 2018 at 8:31 PM Rik Cabanier >>> <rcabanier@magicleap.com <mailto:rcabanier@magicleap.com>> wrote: >>> >>> On Fri, Aug 17, 2018 at 4:46 PM Chris Wilson >>> <cwilso@google.com <mailto:cwilso@google.com>> wrote: >>> >>> Definite +1 to driving this in the IWCG. The focus on >>> getting WebXR Device API out of the door will move to >>> the soon-to-be-open-for-business Working Group, which >>> should free up some time and focus in the CG. I'm >>> personally pretty interested in driving some discussion >>> in the CG for how we can get some model interop - i.e. >>> rough standardization on asset type support, >>> >>> >>> Yes, that is a good idea. We will likely have to talk to >>> several group within W3C to get a standard model type for >>> the web. >>> >>> >>> Yup. And make no mistake, I don't expect we'll limit the web to >>> one model type, but it would be good to get a baseline. >>> >>> As for the AR content, we can present what we currently >>> implemented if there's interest from the group. >>> >>> >>> I think that would be useful. >>> >>> >>> and I've poked in to what you've done in Helio and >>> Prismatic. >>> >>> >>> I'd love to hear what your thoughts are on our approach. Did >>> you already find the web inspector? :-) >>> >>> >>> I saw the support but haven't hooked it in yet. I did get a hub >>> with mine, though, so I'm preparing. :) The browser UX had >>> some... interesting choices. I think the ML-model design has >>> some potential, though it seems pretty specific to headset AR >>> scenario at first glance, and I think bridging across device >>> scenarios will be one of the harder challenges here. >>> >>>
Received on Thursday, 23 August 2018 18:37:18 UTC