- From: Iker Jamardo <ijamardo@google.com>
- Date: Tue, 21 Aug 2018 11:21:54 -0700
- To: peter@remap.ucla.edu
- Cc: public-immersive-web@w3.org
- Message-ID: <CAOhG6bNYkvhoRuRi1HuHgtzNHwzpksx0cHBEvE5+TBV0JGQ+-A@mail.gmail.com>
Hello, WebARonARKit and WebARonARCore are prototypes built a year ago when ARKit and ARCore were announced to experiment with AR on the web. They are built on top of the WebVR <https://github.com/immersive-web/webvr> 1.1 API with completely *made up APIs* to expose things like hit test and anchors among other things. They were never meant to be a final project or a production ready product as the repositories explicitly explain. WebARonARCore specifically, is a Chromium modification to play with AR capabilities. These projects have helped build some initial prototypes, better understand some implications on different approaches to a possible AR API and have informed the current WebXR Device API proposals for AR capabilities on the web. Chrome Canary is a implementation of the WebXR Device API <https://github.com/immersive-web/webxr> based on the hit test proposal <https://github.com/immersive-web/hit-test>, so it is based on discussions happening in the community group. The WebXR Device API itself is not final and that is why these APIs are currently behind a flag, treating them as experimental. But they should allow developers to get an initial grasp on where things are going in the CG and have a working browser (beta version) to build experiences on. I hope this clarifies the situation that I definitively understand can be a bit confusing. WebARonARKit and WebARonARCore are repos we no longer support and are actively working on replacing soon with WebXR Device API based solutions in a different context from browsers. Regards, Iker. On Tue, Aug 21, 2018 at 10:56 AM Gusev, Peter <peter@remap.ucla.edu> wrote: > Hi, > > I’ve heard of WebARonARCore <https://github.com/google-ar/WebARonARCore> for > quite a while but recently discovered WebXR and it’s AR functions available > in Canary. I’m wondering, what are the differences between these two and > what would be your recommendations regarding how to proceed if I want to > start experimenting with writing AR experiences for the web? > > There’re few more questions, like: > Is WebARonARCore just a custom modified version of Chrome which soon won’t > be supported, most likely? > It seems to me that WebARonARCore right now provides more functionality, > such as plane, anchors and even markers. It’s API, however, by no means > intends to become a standard, am I right here? > Is there any information on what version of Chromium it is based on? And > finally, if I’ll need to experiment by adding my own code to the Chromium, > will forking Canary be practically similar to forking WebARonARCore? > > Thanks, > > -- > Peter Gusev > > > > *peter@remap.ucla.edu <peter@remap.ucla.edu> +1 213 5872748 * > > *Research Scholar @ **REMAP UCLA* <http://remap.ucla.edu/> > * Video streaming/ICN networks/Creative Development* > >
Received on Tuesday, 21 August 2018 18:22:43 UTC