- From: Rik Cabanier <rcabanier@magicleap.com>
- Date: Mon, 20 Aug 2018 09:56:27 -0700
- To: john@gwinner.org
- Cc: contact@wildpeaks.fr, public-immersive-web@w3.org
- Message-ID: <CADHwi=SX9ftk2Eru-UHH6--3fdTRBKTsas8hJ-To-ODM77xSQg@mail.gmail.com>
On Mon, Aug 20, 2018 at 7:39 AM John D. Gwinner <john@gwinner.org> wrote: > I really like the fallback / multiple link content. Browsers/other > software can pick what they can render (possibly with user feedback, i.e. > "Disable any 3D favorite worlds" etc. > The current favicon syntax already supports this so we should build upon that. > It really is up to content authors. Any author can bring a browser to it's > knees if they want. This is no different. > No really, Favicons won't stop loading when the author hits the stop button. I'm also unsure if the browser will show a "loading" state if the document is ready but the favicon is still in progress. I strongly believe that we should just add minimum functionality on what is already there and not add new behavior. > After having said that, browsers can also look at frame rate, and decide > to fall back on their own if necessary. (Could be a minimum frame rate > setting as well). > > > That defender clone is great. > > > But then again, as I type this, I'm on Playa at "That thing in the dust" > so I'm a "Radical Self Expression" guy and feel it's mostly up to the > content authors. Let's give them a standardized way to express themselves, > to make browser adoption standardized as well. I don't want to return to > the "Best viewed by" web. > +1 to this! > ------------------------------ > *From:* Cecile Muller <contact@wildpeaks.fr> > *Sent:* Monday, August 20, 2018 7:28:04 AM > *To:* public-immersive-web@w3.org > *Subject:* Re: 3d favicons > > If you mean that browsers currently don't understand 3d file formats > natively, > having the fallback first in the list should be enough to let non-3d > browsers pick the png initially, > then it could be augmented by script. > > > But if you mean that a client-side application like in the link can't > render a 3d icon, > there is no reason the same "use canvas to render arbitrary contents for > the favicon" > can't be used with a canvas rendering a 3d object as well: > - First, read the url to the 3d model from the link tag > - Then, load the model in three.js (for example) > - Then on render, convert the canvas to base64 and put the image in the > favicon > > It could even render shaders & postprocessing fine because it just > screenshots the canvas to a base64 png. > > > As for choosing a 3D model that isn't heavy for end users, that's up to > the content authors ? > (which is why I was suggesting something like "img srcset" in an earlier > email, > for authors to hint which models would fit best what kind of conditions). > > But there is no reason the script that loads the model can't also check > the number of polygons, > or what kind of shader it uses, or even replace the shader by a basic one > if you really want to. > > > Bye, > Cecile > > 2018-08-20 12:16 GMT+02:00 Florian Bösch <pyalot@gmail.com>: > > Note that neither vrml nor gltf will cover use-cases like this: > http://www.p01.org/defender_of_the_favicon/ > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.p01.org_defender-5Fof-5Fthe-5Ffavicon_&d=DwMF-g&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=nveBCB_rhzwcOsmNH7-vRLb_UZQHzNiSX1xXoy2XzPU&s=cjZvvvGPOG5Qb1dAnZVyj-4o7Ot8lIQ7TKtu4VkZK3Q&e=> > > Supposing you'd want to support shaders (that gltf has support for), it's > trivial to bring any machine to its knees with either a massive amount of > triangles, a massive amount of overdraw (a few thousand triangles > z-fighting) or some massive computation in a shader (just a few lines of > loops). > > On Mon, Aug 20, 2018 at 11:37 AM Cecile Muller <contact@wildpeaks.fr> > wrote: > > Using a media query rule, similar to stylesheets targeting features like > light intensity, example: > > <link "favicon.gltf" rel="icon" media="3d"> > > <link "favicon.gltf" rel=" icon " media="3d and (min-power: 50%)"> > > <link "fallback.png" rel="icon"> > > > Similarly, having multiple link would let the browser choose which formats > it prefers: > > <link "favicon.gltf" rel="icon" media="3d"> > <link "favicon.wrl" rel="icon" media="3d"> > > > Bye, > Cecile > > 2018-08-20 9:27 GMT+02:00 Kip Gilbert <kgilbert@mozilla.com>: > > Just to add a possibly crazy idea... > > Animated gif.. Stack frames on z-axis to generate voxels. Transparent > pixels generate no voxel. Ideal for < 50x50x50 cubes... > > Real question.. Should we allow multiple formats — and if so, define how > we fall back to simpler formats for low power / memory devices? > > Cheers, > > Kearwood “Kip” Gilbert > > > On Aug 19, 2018, at 8:25 PM, Florian Bösch <pyalot@gmail.com> wrote: > > On Mon, Aug 20, 2018 at 5:35 AM Rik Cabanier <rcabanier@magicleap.com> > wrote: > > On Sun, Aug 19, 2018 at 9:17 AM Florian Bösch <pyalot@gmail.com> wrote: > > I'd favor making it possible to target the favicon with a canvas directly. > As in: > > <link id="icon" rel="icon" type="image/png" href="..." animated="True"> > <script> > window.onload = function(){ > var icon = document.getElementById('icon'); > var ctx = icon.getContext('3d'); // or 2D > ... > } > </script> > > > That way you can put in anything you want (even video) at any speed you > want (realtime if so desired, or slower), with any technique you want (2D > canvas or 3D canvas). > > How would you make it 3d? It seems that would require script to run... > > > Correct, a script would need to run. > > > I don't think this approach will work though as the favicon is not part of > the DOM and can be rendered when the document isn't even loaded (ie for > bookmarks). I suspect such a change will be hard to specify and implement > > > It's my impression that the majority use-case for an animated favicon is > in the tab when the web page is open (running a script also allows the page > to interact live with the icon, so that's an additional benefit). For > use-cases which cannot execute scripts (like bookmarks) they'd use the > fallback image provided. > > I suppose you'd object to running a script everywhere a favicon can be > displayed mainly on performance concerns (who wants to run like say 200 > scripts on a bookmark overview page or somesuch?). But if that is the main > objection, then animated 3D favicons everywhere are out no matter how you > do them. Unlike static (or even moving) images, which have well defined > performance characteristics, 3D content can easily be made to consume any > amount of computing resource (for instance make a favicon with 10 million > triangles). > > > >
Received on Monday, 20 August 2018 16:57:06 UTC