- From: Klaus Weidner <klausw@chromium.org>
- Date: Wed, 11 Sep 2019 20:45:21 -0700
- To: public-immersive-web@w3.org, public-immersive-web-wg@w3.org
- Message-ID: <CAFU2V83wz2i3RxREc2nRo3aOjHCdtccqGV+USy2bXyT+fh_EXg@mail.gmail.com>
FYI, here's the intent to implement I had posted this Tuesday. Just to avoid any misunderstandings, please keep in mind that "intent to implement" is an early step in the process, see https://chromium.org/blink/launching-features . Think of it as a prototyping/design stage, not that a launch is imminent. Discussions are still ongoing about using DOM with WebXR. I'm looking forward to talking about this at TPAC assuming others are interested also. ---------- Forwarded message --------- From: Klaus Weidner <klausw@google.com> Date: Tue, Sep 10, 2019 at 5:05 PM Subject: Intent to Implement: WebXR DOM Overlay for Handheld AR To: <blink-dev@chromium.org> Cc: Mounir Lamouri <mlamouri@google.com> Contact emails klausw@chromium.org,mlamouri@chromium.org Explainer https://github.com/immersive-web/dom-overlays Design docs/spec https://docs.google.com/document/d/e/2PACX-1vRpXB5wX1R1QRzniysT5J1LhLQXAE5OMPX0kQiY-ozv8LsdsP22nf3mDyV6F8G92O_m0qAWMswLqOHT/pub TAG review The API surface of this feature is intentionally kept minimal, essentially it consists of a single WebXR session initialization feature name that enables use of the existing Fullscreen API while in immersive-ar mode. Summary This feature allows WebXR applications using immersive-ar on handheld devices to optionally activate a DOM overlay mode where the 2D page content is shown as an interactive transparent layer on top of the application-drawn WebGL content and camera image. It is based on the existing Fullscreen API which is used to select the visible DOM element. Motivation Developers want to use DOM to create UI for their XR experiences. For VR, inline sessions are by definition within the DOM, but we have deferred this capability for immersive VR sessions. For AR, though, there is no inline mode, and 2D UI is especially important for popular use cases. We believe that supporting such UI is part of the minimum viable product for AR. Risks Interoperability and Compatibility This is an incubation of a proposed extension to WebXR within the Immersive Web CG. Support for AR in WebXR is less mature than VR, so we do not expect any interoperability or compatibility issues other than with other potential experiments. It's currently unclear if and how DOM content should be handled for more general use cases beyond handheld AR, for example standalone AR headsets or desktop VR. A main motivation for this implementation is to explore the problem space and inform potential future directions. See for example discussion in https://github.com/immersive-web/dom-overlays/blob/master/design-choices.md *Firefox*: No public signals *Edge*: No public signals *Safari*: No public signals *Web developers*: No signals Ergonomics The feature will be presented as a part of WebXR Device API. The feature will be most likely used in tandem with WebGL, and is designed to work on top of the existing Fullscreen API. Overall the proposed implementation is very similar to the existing implementation of custom HTML controls for video elements which uses the same hardware composition mechanisms. Activation As this feature builds on the WebXR Device API, which is still under development, progress depends on the continuing maturity and enabling of that API. In addition, this feature also depends on still to be defined AR capabilities of WebXR. That said, developers have shown a willingness to experiment with early AR capabilities. Polyfills would be challenging since that would require rendering arbitrary DOM content in WebGL. That works for limited subsets, but is hard to do in general, especially for complex interactions. Security Similar to Fullscreen API, users may be confused about what is going on. The feature intentionally follows the example of Fullscreen API. Activation requires user activation together with a pre-existing consent prompt for AR sessions, and fully exits fullscreen mode when the immersive AR session ends. Debuggability Chrome's Inspector works for the DOM overlay content while in immersive-ar mode, including screencast, clickable elements, and interactive style changes. Will this feature be supported on all six Blink platforms (Windows, Mac, Linux, Chrome OS, Android, and Android WebView)? No This feature relies on AR support in the platform. The initial focus is on Android devices that support ARCore. Is this feature fully tested by web-platform-tests <https://chromium.googlesource.com/chromium/src/+/master/docs/testing/web_platform_tests.md> ? No Tests will be added to WebXR's WPT suite. Link to entry on the Chrome Platform Status https://www.chromestatus.com/feature/6048666307526656
Received on Thursday, 12 September 2019 03:45:59 UTC