- From: Kang-Hao (Kenny) Lu <kanghaol@oupeng.com>
- Date: Fri, 01 Mar 2013 21:16:50 +0800
- To: Philip Taylor <pjt47@cam.ac.uk>, HTML-related tests <public-html-testsuite@w3.org>
- CC: 王铁套 <wang.tietao@outlook.com>
Hi there, I am not reviewing these <canvas> sets in a systematic way but I realized that 2d.drawImage.incomplete.* have insufficient coverage. To be precise, 2d.drawImage.incomplete.* really should not pass in WebKit, but some of them do. Changing drawImage() calls from: # ctx.drawImage(img, 0, 0); to | ctx.drawImage(img, 0, 0); | ctx.drawImage(img, 0, 0, 1, 1); | ctx.drawImage(img, 0, 0, 1, 1, 0, 0, 1, 1); would make these fail WebKit. p.s. I disagree with the spec in that I think these should throw but that discussion doesn't belong here. Cheers, Kenny -- Web Specialist, Oupeng Browser, Beijing Try Oupeng: http://www.oupeng.com/
Received on Friday, 1 March 2013 13:18:58 UTC