- From: James Graham <jgraham@opera.com>
- Date: Tue, 05 Oct 2010 19:17:27 +0200
- To: Kris Krueger <krisk@microsoft.com>
- CC: Philip Taylor <pjt47@cam.ac.uk>, Anne van Kesteren <annevk@opera.com>, "'public-html-testsuite@w3.org' (public-html-testsuite@w3.org)" <public-html-testsuite@w3.org>
On 10/05/2010 04:57 PM, Kris Krueger wrote: > It combines simple SVG support with canvas's drawImage. > Surely you don't expect the SVG WG to start to write canvas tests. > > The SVG image is very simple - not exotic specifically so that it's not testing the actual SVG implementation. So I discussed this with Geoffrey and we came to the conclusion that a viable approach would be to check that drawImage works iff loading an image in am image element of that mime type works. So: Loading image fails -> either PASS or a new state "NOT APPLICABLE" Loading image succeeds and drawImage fails -> FAIL Loading image succeeds and drawImage succeeds -> PASS Loading image fails and drawImage succeeds -> (this should not happen since you need the image to load in order to get a HTMLImageElement object)
Received on Tuesday, 5 October 2010 17:18:39 UTC