- From: Kang-Hao (Kenny) Lu <kanghaol@oupeng.com>
- Date: Fri, 30 Nov 2012 08:17:33 +0800
- To: W3C HTML5 中文興趣小組 <public-html-ig-zh@w3.org>
- CC: 劭非程 <csf178@gmail.com>
看起來很有意思,不過我還沒仔細看,搞不太懂 image carousel(話說這東西的 中文翻譯是啥?)的例子要怎麼寫。手勢專家 winter 可以考慮解說一下。 後續討論: http://lists.w3.org/Archives/Public/www-style/2012Nov/thread#msg496 以上 Kenny -------- Original Message -------- Subject: Request for Comments: Proposal for Touch-Based Animation Scrubbing Resent-Date: Thu, 29 Nov 2012 01:37:24 +0000 Resent-From: www-style@w3.org Date: Wed, 28 Nov 2012 17:36:33 -0800 From: Tab Atkins Jr. <jackalmage@gmail.com> To: www-style list <www-style@w3.org> I've been shopping this idea around in hallway conversation at the last two meetings, and it seems that other browsers don't think I'm crazy, so I've got a new proposal to put forth to all of you, for an extension to the way animations work. (This proposal is also located at https://docs.google.com/document/d/1vRUo_g1il-evZs975eNzGPOuJS7H5UBxs-iZmXHux48/edit if you want it in a more readable form, with worked-out examples. No need for a Google account to view. If the proposal evolves during discussion, that doc will also contain the most up-to-date version of the proposal.) Warning, this email is long. If you want the gist, just read the intro or Problem section, and then the suggested new properties. To save on further length, I've removed the worked-out example code from this email - you can find it at the Google Doc above. Touch-Based Animation Scrubbing =============================== Or, Scrolling Through Time This document introduces a set of CSS properties allowing authors to declaratively bind CSS animations to touch and scroll gestures, achieving a variety of common and useful effects. This approach should allow a common set of interaction designs to be handled very easily, where today they require non-trivial JS, and should allow them to be done purely on the compositor thread, for minimum jank. Even for animations that cannot be done purely on the compositor, these properties allow for the possibility of heavier optimization, as they avoid hanging the animation’s progress on the JS thread. The Problem ----------- We can do CSS animations faster than JS animations, because there’s no need to invoke JS. For a certain subset of CSS animations (ones that only animate a subset of “compositor-friendly” properties), we can do them *much* faster, and completely off the main thread, so JS-caused jank is completely eliminated. However, CSS animations are more-or-less static. You define them up-front with their triggers, and they simply happen, with no ability to control them beyond pausing/removing them. As soon as you want to do something animation-like that is tied to user interaction, you’re screwed - you’re forced back into JS animations (properties updated in a rAF loop), which incurs an inherent and unavoidable chunk of delay, and is subject to UI thread jank. This makes it difficult to create good touch-based interactions, particularly on mobile where JS-jank is much more common. Prior Art --------- touch-based image carousels. Some of these are a finite stream, others cycle back to the beginning. Sometimes these want to “drift” into showing the current image well. the Android pull-down notifications drawer the clank tab-list, where you can shift the tab list up and down, revealing or hiding individual tabs, or flick tabs sideways, causing them to curve downward and fade away “zoom-based” UIs, where scrolling down instead zooms the view: http://2011.beercamp.com/ scroll-based animations, where pictures move around, reveal themselves, and otherwise change based on your current scroll position: http://www.milwaukeepolicenews.com/ and many, many others Twitter’s “pull-to-refresh” action on their mobile app, where attempting to overscroll past the top reveals some elements and triggers an XHR. Additions to Animations ----------------------- animation-timeline: global | <string>; Add a new ‘animation-timeline’ property. It accepts “global”, giving the current normal behavior of animations, or a <string> indicating a named timeline the animation will tie itself to. The concept of named timelines is a fairly general one. This proposal will control the timeline declaratively, but there’s obvious possibilities of, for example, creating the timeline as a manipulable JS object, where scrubbing can be done directly in JS. New Scrubbing Properties ------------------------ These names are very much tentative. As well, it may end up being easier to build this functionality directly into scrolling/overflow behavior, as it hijacks scrolling for the element, rather than reinventing several concepts on our own. This is also a first draft of these properties, so the particular way I’m laying out the syntax shouldn’t be considered too important right now. The general idea is what should be critiqued. timeline-gesture: [ <gesture> && <string> ]# timeline-length: [ <time> || [ <length> | <percentage> ] || [ <integer> | infinite ] ]# timeline-momentum: [ none | momentum ]#; timeline-notches: [ none | [ force | bias ] [ <time> | <percentage> ]+ ]# <gesture> = scroll-up/down/left/right, scroll-vertical/horizontal, overscroll-up/down/left/right, pinch-in/out, more? ‘timeline-gesture’ provides a list of timeline names and the gestures that manipulate them. The same timeline name can be provided for multiple gestures in this property, or across multiple elements - it just means that the same timeline can be scrubbed in multiple ways. The scroll-up/down/left/right gestures can’t scrub a timeline into negatives, only 0+. Once you start a scroll-up gesture in one direction, the other direction won’t activate until the first scrubs all the way back to zero. That is, if you scroll down 200px, then up 300px, the effect is to scrub the scroll-down timeline by 200px, then back to 0, then scrub the scroll-up timeline by 100px. Scroll-vertical/horizontal can scrub a timeline into negatives. The overscroll-* gestures only scrub when you try to scroll “past the edge” of a scrollable container. The gestures, in general, are meant to be multi-modal. For example, you should be able to trigger the scroll gestures through touch scrolling, scrollbar scrolling, mousewheel scrolling, keyboard navigation, whatever. ‘timeline-length’ sets up the conversion between scrolling distance and time, and how long the timeline is. The length defaults to “100%”, which is the width/height of the element, and the time defaults to 1s. The integer provided afterward specifies how many multiples of the length can be scrubbed before the timeline stops, defaulting to 1. ‘timeline-momentum’ controls whether, once you release the touch gesture, the timeline continues to drift or not. Possibly this can be extended to specify the momentum curve. ‘timeline-notches’ establishes “notches” in the timeline, spots that have special behavior when you stop scrubbing. The behavior of the notches is determined by the optional keyword at the start of the property: “bias” will adjust the momentum curve, if a scrub would land near a notch, to instead land exactly on the notch; “force” will cause a timeline to automatically drift back to the nearest notch when you stop actively scrubbing. We should probably add an animation event that fires when you hit a notch. The notches will often correspond to important actions - for example, the 0% and 100% notches in the mobile Chrome tab-fling gesture indicate that the tab is closed - and authors will want reliable, easy ways to respond to them, since the actual end of the action won’t be easily observable (due to momentum and such). Known Issues ------------ * Most of the time you’ll want the animation-timing-function to be “linear”, so that the animation tracks the finger well, but this isn’t the default. Not much to do about this, I think. * Take the “200px down, 300px up” example from the description of ‘timeline-gesture’. What happens if a scroll-down gesture isn’t registered at all? Does scrolling down do nothing, then all 300px of the upward scrolling goes to the scroll-up gesture? Or do we continue to track the total offset? (I lean toward the former.) * If an element and a child have the same (or compatible) gestures registered, which wins? Innermost or outermost? * Using 'timeline-length' to specify a conversion ratio between distance and time is a hack, but it's the shortest-path way to hook this into the current animation syntax. Are there better things we can do? Perhaps let 'animation-duration' accept a <string> to refer to a timeline? However, we should still allow an animation to only occupy a fraction of a timeline, to make the "scrolling page animations" thing easier to set up and maintain. What I currently have may be the best solution short of a larger re-architecting of the way animations work. * Some use-cases are annoyingly manual to set up. For example, the image carousel requires you to know ahead of time the size of each item and how many there are, and spread this knowledge across a few places. If the items aren’t all the same size, or if there aren’t enough of them to allow you to do a “safe” general wrap-around, you’ll have to create individual @keyframes rules for each item. I’m not sure how to fix this without a more specialized solution that caters to this specific use-case (which might be appropriate to build on top of this). * What happens if an element driving a vertical timeline has children which can be vertically scrolled? Do the children win when I start a drag/mousewheel in them? What if I’m using a mousewheel to scroll the child and hit its bottom - should the scrolling “spill out” and turn into scrubbing on the parent? Should this be controllable? What’s the interaction of this and the overscroll gestures? * We need an animation event that fires when you hit a notch. The notches will often correspond to important actions (examples: the 0% and 100% notches in the mobile Chrome tab-fling gesture indicate that the tab is closed; the 100% notch of the Twitter "pull to refresh" animation should trigger an XHR) and authors will want reliable, easy ways to respond to them, since the actual end of the action won’t be easily observable (due to momentum and such). Alternate Syntax Ideas ---------------------- Right now, if multiple gestures have the same timeline name, it’s because they’re referring to the same timeline. They can all scrub the same timeline. It seems potentially useful to have a “local” timeline that only applies to your children, so that you don’t have to invent unique names for every instance of a component on your page. Maybe create ‘timeline-scope’ for creating a local timeline for your subtree? timeline-scope: none | <string># Now, if a ‘timeline-gesture’ or ‘animation-timeline’ property refers to a named timeline, it walks up the tree looking for the first ancestor with a ‘timeline-scope’ property with the given name. If it doesn’t find one, it assumes a global timeline of that name. Thoughts? Does anyone I haven't spoken to about this think it's crazy? Would you like to see working examples (done with a JS shim, of course) of the functionality? We haven't done any impl work yet, but implementing this or something that solves the same problem is a priority for the Chrome team in the next few months, so feedback sooner rather than later would be great. (If you're following the Web Animations work being done by some Moz and WK engineers, they're aware of this and know how they'll slot it into the general model. It's pretty simple.) ~TJ
Received on Friday, 30 November 2012 00:18:57 UTC