RE: Á¦12Â÷ W3C HTML5 KIG(Korean Interest Group) ȸÀÇ °³ÃÖ ÀÏÁ¤ ¹× Agena °øÁö

¾È³çÇϼ¼¿ä. Agenda¸¦ ¾Æ·¡¿Í °°ÀÌ update ÇÕ´Ï´Ù~^^

 

3. Agenda(Tentative):

1) Greeting

- KIG È°µ¿ °èȹ ¹× ±×·ìÀå ¼Ò°³ (HTML5 KIG ÀÌ¿ø¼® ÀÇÀå)

2) W3C Ç¥ÁØÈ­ °ü·Ã

- W3C Web and TV Workshop [1] Á¤¸® (µ¿ÀÇ´ë ±è±ÙÇü ±³¼ö)

3) Web App Best Practice (¾Æ·¡ ³»¿ë Áß 3~4°³ ¿¹Á¤)

-  Browser Cache 2.0 - Scriptable Cache [2] (HTML5 KIG Web Apps SG Àü¿ë¿ì
±×·ìÀå)

-  HTML5 Game Performance (µ¿±¹´ë ÀÌâȯ ±³¼ö)

-  Improving HTML5 Canvas Performance [3] (ÃÖ½ÂÁØ ´ëÇ¥)

-  Integrating Canvas into your Web App [4] (ÃÖ½ÂÁØ ´ëÇ¥)

 

4) ±âŸ À̽´ Á¤¸®

 

 

[1] http://www.w3.org/2011/09/webtv/summary 

[2] http://www.blaze.io/technical/browser-cache-2-0-scriptable-cache/


[3] http://www.html5rocks.com/en/tutorials/canvas/performance/


[4] http://www.html5rocks.com/en/tutorials/canvas/integrating/


 

 

ÀÌ¿ø¼® µå¸².

 

From: Wonsuk Lee [mailto:wonsuk11.lee@samsung.com] 
Sent: Thursday, December 29, 2011 11:25 AM
To: public-html-ig-ko@w3.org
Subject: Á¦12Â÷ W3C HTML5 KIG(Korean Interest Group) ȸÀÇ °³ÃÖ ÀÏÁ¤ ¹×
Agena °øÁö

 

¾È³çÇϼ¼¿ä. »ï¼ºÀüÀÚÀÇ ÀÌ¿ø¼® ÀÔ´Ï´Ù.

¿äÁò ¿¬ÀÏ HTML5¿¡ ´ëÇÑ ±â»ç°¡ ³ª¿À°í ÀÖ½À´Ï´Ù. ¾Æ¸¶µµ 2012³â¿¡´Â HTML5ÀÇ
deploy°¡ ÈξÀ ´õ ºü¸£°Ô È®´ë°¡ µÉ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

2012³âÀÇ Ã¹ ¹ø° W3C HTML5 KIG ȸÀǸ¦ ¾Æ·¡¿Í °°ÀÌ °³ÃÖÇÒ ¿¹Á¤ÀÔ´Ï´Ù. À̹ø
ȸÀÇ´Â SKT¿¡¼­ ȸÀǽÇÀ» ÈÄ¿øÇϸç, 70¸í Á¤µµ°¡ Á¤¿øÀ̱⠶§¹®¿¡ µî·ÏÆäÀÌÁö°¡
°ø°³µÇ¸é »¡¸® µî·ÏÀ» ÇÏ¼Å¾ß ÇÒ °Í °°½À´Ï´Ù^^

Àû±ØÀûÀÎ Âü¿©¸¦ ±â´ëÇÏ°Ú½À´Ï´Ù~^^ 

 

1. ÀϽÃ: 2012³â 1¿ù 17ÀÏ(È­) 15:00 ~ 18:00
2. Àå¼Ò: SK±×¸°ºôµù (ÀÚ¼¼ÇÑ À§Ä¡´Â ÃßÈÄ°øÁö)

3. Agenda(Tentative):

1) Greeting

 

2) W3C Ç¥ÁØÈ­ °ü·Ã

- (È®Á¤) W3C Web and TV Workshop [1] Á¤¸® (µ¿ÀÇ´ë ±è±ÙÇü ±³¼ö)

 

3) Web App Best Practice (¾Æ·¡ ³»¿ë Áß 3~4°³ ¿¹Á¤)

- (È®Á¤) Browser Cache 2.0 - Scriptable Cache [2] (HTML5 KIG Web Apps SG
Àü¿ë¿ì ±×·ìÀå)

- (È®Á¤) HTML5 Game Performance (µ¿±¹´ë ±èâȯ ±³¼ö)

- HTML5 Techniques for Optimizing Mobile Performance[3] (HTML5 KIG UI SG
±è¹ÎÅ ±×·ìÀå)

- Improving HTML5 Canvas Performance [4] (ÃÖ½ÂÁØ ´ëÇ¥)

- Integrating Canvas into your Web App [5] (ÃÖ½ÂÁØ ´ëÇ¥)

- How LinkedIn used Node.js and HTML5 to build a better, faster app [6]
(»ï¼ºÀüÀÚ ÀÌÀçȯ Ã¥ÀÓ)

- Reading local files in JavaScript [7]

- Exploring the FileSystem APIs [8] 

- The Synchronous FileSystem API for Workers [9] (KT ÀÌ»ó¿í °úÀå)

- Filer.js: A UNIX-Like Wrapper for the HTML5 Filesystem API

 

4) ±âŸ À̽´ Á¤¸®

 

 

[1] http://www.w3.org/2011/09/webtv/summary 

[2] http://www.blaze.io/technical/browser-cache-2-0-scriptable-cache/


[3] http://www.html5rocks.com/en/mobile/optimization-and-

performance.html?utm_source=html5weekly
<http://www.html5rocks.com/en/mobile/optimization-and-

performance.html?utm_source=html5weekly&utm_medium=email> &utm_medium=email

[4] http://www.html5rocks.com/en/tutorials/canvas/performance/


[5] http://www.html5rocks.com/en/tutorials/canvas/integrating/


[6] http://venturebeat.com/2011/08/16/linkedin-node/


[7] http://www.html5rocks.com/en/tutorials/file/dndfiles/


[8] http://www.html5rocks.com/en/tutorials/file/filesystem/


[9] http://www.html5rocks.com/en/tutorials/file/filesystem-sync/


[10] http://www.readwriteweb.com/hack/2011/12/filerjs-a-unix-like-wrapper-

fo.php

 

 

 

ÀÌ¿ø¼® µå¸².

========================================= 

ÀÌ ¿ø ¼® (Wonsuk, Lee) / Senior Engineer, Ph.D

SAMSUNG ELECTRONICS Co., LTD. (ß²àøï³í­)

Mobile: +82-10-5800-3997

E-mail: wonsuk11.lee@samsung.com

http://www.wonsuk73.com/, twitter: @wonsuk73

-----------------------------------------

Inspire the World, Create the Future !!!

=========================================

 

Received on Thursday, 29 December 2011 06:30:06 UTC