- From: poot <cvsmail@w3.org>
- Date: Mon, 23 Feb 2009 21:15:37 +0900 (JST)
- To: public-html-diffs@w3.org
Remove mention of proprietary competing platforms. (whatwg r2858) 1.3 Scope http://people.w3.org/mike/diffs/html5/spec/Overview.1.2029.html#scope 1.6 HTML vs XHTML http://people.w3.org/mike/diffs/html5/spec/Overview.1.2029.html#html-vs-xhtml 1.4 History http://people.w3.org/mike/diffs/html5/spec/Overview.1.2029.html#history-0 1.5.3 Relationship to XHTML2 and XForms http://people.w3.org/mike/diffs/html5/spec/Overview.1.2029.html#relationship-to-xhtml2-and-xforms http://people.w3.org/mike/diffs/html5/spec/Overview.diff.html http://dev.w3.org/cvsweb/html5/spec/Overview.html?r1=1.2028&r2=1.2029&f=h http://html5.org/tools/web-apps-tracker?from=2857&to=2858 =================================================================== RCS file: /sources/public/html5/spec/Overview.html,v retrieving revision 1.2028 retrieving revision 1.2029 diff -u -d -r1.2028 -r1.2029 --- Overview.html 23 Feb 2009 11:53:05 -0000 1.2028 +++ Overview.html 23 Feb 2009 12:12:27 -0000 1.2029 @@ -131,9 +131,7 @@ <ol> <li><a href=#relationship-to-html-4.01-and-dom2-html><span class=secno>1.5.1 </span>Relationship to HTML 4.01 and DOM2 HTML</a></li> <li><a href=#relationship-to-xhtml-1.x><span class=secno>1.5.2 </span>Relationship to XHTML 1.x</a></li> - <li><a href=#relationship-to-xhtml2-and-xforms><span class=secno>1.5.3 </span>Relationship to XHTML2 and XForms</a></li> - <li><a href=#relationship-to-flash-silverlight-xul-and-similar-proprietary-languages><span class=secno>1.5.4 </span>Relationship to Flash, Silverlight, XUL <!-- alphabetical --> - and similar proprietary languages</a></ol></li> + <li><a href=#relationship-to-xhtml2-and-xforms><span class=secno>1.5.3 </span>Relationship to XHTML2 and XForms</a></ol></li> <li><a href=#html-vs-xhtml><span class=secno>1.6 </span>HTML vs XHTML</a></li> <li><a href=#structure-of-this-specification><span class=secno>1.7 </span>Structure of this specification</a> <ol> @@ -1064,16 +1062,7 @@ systems, searching systems, games (especially multiplayer online games), public telephone books or address books, communications software (e-mail clients, instant messaging clients, discussion - software), document editing software, etc.<p>For sophisticated cross-platform applications, there already - exist several proprietary solutions (such as Mozilla's XUL, Adobe's - Flash, or Microsoft's Silverlight). These solutions are evolving - faster than any standards process could follow, and the requirements - are evolving even faster. These systems are also significantly more - complicated to specify, and are orders of magnitude more difficult - to achieve interoperability with, than the solutions described in - this document. Platform-specific solutions for such sophisticated - applications (for example the Mac OS X Core APIs) are even further - ahead.<h3 id=history-0><span class=secno>1.4 </span>History</h3><p><em>This section is non-normative.</em><p>Work on HTML5 originally started in late 2003, as a proof of + software), document editing software, etc.<h3 id=history-0><span class=secno>1.4 </span>History</h3><p><em>This section is non-normative.</em><p>Work on HTML5 originally started in late 2003, as a proof of concept to show that it was possible to extend HTML4's forms to provide many of the features that XForms 1.0 introduced, without requiring browsers to implement rendering engines that were @@ -1120,21 +1109,7 @@ strategy games, and the like.<p><em>This</em> specification aims to extend HTML so that it is also suitable in these contexts.<p>XHTML2, XForms, and this specification all use different namespaces and therefore can all be implemented in the same XML - processor.<h4 id=relationship-to-flash-silverlight-xul-and-similar-proprietary-languages><span class=secno>1.5.4 </span>Relationship to Flash, Silverlight, XUL <!-- alphabetical --> - and similar proprietary languages</h4><p><em>This section is non-normative.</em><p>This specification is independent of the various proprietary - application languages that various vendors provide, but is intended - to address many of the same problems.<p>In contrast with proprietary languages, this specification is - intended to define an openly-produced, vendor-neutral language, to - be implemented in a broad range of competing products, across a wide - range of platforms and devices. This enables developers to write - applications that are not limited to one vendor's implementation or - language. Furthermore, while writing applications that target - vendor-specific platforms necessarily introduces a cost that - application developers and their customers or users will face if - they are forced to switch (or desire to switch) to another vendor's - platform, using an openly-produced and vendor neutral language means - that application authors can switch vendors with little to no - cost.<h3 id=html-vs-xhtml><span class=secno>1.6 </span>HTML vs XHTML</h3><p><em>This section is non-normative.</em><p>This specification defines an abstract language for describing + processor.<h3 id=html-vs-xhtml><span class=secno>1.6 </span>HTML vs XHTML</h3><p><em>This section is non-normative.</em><p>This specification defines an abstract language for describing documents and applications, and some APIs for interacting with in-memory representations of resources that use this language.<p>The in-memory representation is known as "DOM5 HTML", or "the DOM" for short.<p>There are various concrete syntaxes that can be used to transmit
Received on Monday, 23 February 2009 12:16:15 UTC