- From: Michael Smith via cvs-syncmail <cvsmail@w3.org>
- Date: Wed, 02 Jul 2008 20:59:20 +0000
- To: public-html-commits@w3.org
Update of /sources/public/html5/pubnotes In directory hutz:/tmp/cvs-serv16386 Modified Files: Overview.html Overview.src.html Log Message: 1.961 toDataURL() arguments for image/jpeg. (Re: <canvas> JPEG quality) (whatwg r1771) Index: Overview.html =================================================================== RCS file: /sources/public/html5/pubnotes/Overview.html,v retrieving revision 1.291 retrieving revision 1.292 diff -u -d -r1.291 -r1.292 --- Overview.html 2 Jul 2008 18:50:19 -0000 1.291 +++ Overview.html 2 Jul 2008 20:59:18 -0000 1.292 @@ -1329,7 +1329,20 @@ <p>The canvas element represents a resolution-dependent bitmap canvas, which can be used for rendering graphs, game graphics, or other - visual images on the fly.</p> + visual images on the fly. In this section, the + following changes were made:</p> + <ul> + <li>Text specifying the valid arguments on the + <code class="method">toDataURL()</code> + method + was revised to state that if the first argument to + that method is + <code>image/jpeg</code>, + a number between <code>0.0</code> + and <code>1.0</code> + (specifying a desired quality level) may be given + as a second argument.</li> + </ul> <div id="the-2d_wd2" class="section"> <h2>Section 4.7.11.1, The 2D context <a class="hash" href="#the-2d_wd2">#</a> <a class="toc-bak" href="#the-2d_wd2-toc">T</a></h2><div class="spec-links"><p class="spec-link">View “<a href="http://www.w3.org/html/wg/html5/#the-2d">Section 4.7.11.1, The 2D context</a>” in the current “Editor’s Draft” Index: Overview.src.html =================================================================== RCS file: /sources/public/html5/pubnotes/Overview.src.html,v retrieving revision 1.276 retrieving revision 1.277 diff -u -d -r1.276 -r1.277 --- Overview.src.html 2 Jul 2008 18:50:19 -0000 1.276 +++ Overview.src.html 2 Jul 2008 20:59:18 -0000 1.277 @@ -624,7 +624,20 @@ <p>The canvas element represents a resolution-dependent bitmap canvas, which can be used for rendering graphs, game graphics, or other - visual images on the fly.</p> + visual images on the fly. In this section, the + following changes were made:</p> + <ul> + <li>Text specifying the valid arguments on the + <code class=method>toDataURL()</code> + method + was revised to state that if the first argument to + that method is + <code>image/jpeg</code>, + a number between <code>0.0</code> + and <code>1.0</code> + (specifying a desired quality level) may be given + as a second argument.</li> + </ul> <section id=the-2d_wd2> <h2>Section 4.7.11.1, The 2D context</h2> <p>This section provides an extensive
Received on Wednesday, 2 July 2008 20:59:55 UTC