- From: Rick Byers <rbyers@google.com>
- Date: Thu, 27 Jun 2013 14:41:12 -0400
- To: Jacob Rossi <Jacob.Rossi@microsoft.com>
- Cc: ext Matt Brubeck <mbrubeck@mozilla.com>, "olli@pettay.fi" <olli@pettay.fi>, "public-html-comments@w3.org" <public-html-comments@w3.org>, Benjamin Poulain <benjamin@webkit.org>, Varun Jain <varunjain@google.com>
- Message-ID: <CAFUtAY83-q5Mo7YyS7cr9NNgqgFHkrYyh4AChwE=A7vkBvM2OQ@mail.gmail.com>
Awesome, thanks Jacob! I'll check out IE11! Rick On Thu, Jun 27, 2013 at 1:59 PM, Jacob Rossi <Jacob.Rossi@microsoft.com>wrote: > Agreed, Microsoft wants the web to work no matter what input device you > use, especially including touch. Yesterday, we released a preview of IE11 > [1] and it includes support for touch drag drop (on by default). Users can > initiate a drag in IE11 by press and holding on an element. Dragging and > dropping then follows the same events as dragging with a mouse. > > There's certainly improvements that could be made to the HTML5 DnD APIs. > But I agree we should avoid doing that redesign in this thread. This is > about unlocking sites today for touch users. > > There are some aspects of the APIs that don't lend themselves well to > touch. Similar to the design of touch-action in the Pointer Events spec > [2], if we only needed to read the draggable attribute to determine drag > feasibility in a site then we could enable more consistent performance for > touch users through multi-threaded implementations. However, the HTML5 DnD > APIs allow cancelling the dragstart event to prevent a drag, and that > limits what we can do here for touch perf. Deprecating the ability to > prevent a drag by cancelling dragstart is something we should seriously > consider. > > -Jacob > > [1] http://msdn.microsoft.com/ie > [2] https://dvcs.w3.org/hg/pointerevents/raw-file/tip/pointerEvents.html > > On Wed, May 15, 2013 at 12:02 AM, Rick Byers <rbyers@google.com> wrote: > > > Hi, > > Chromium has experimental support for triggering the HTML5 DnD APIs > using a touchscreen (instead of just with a mouse), and we're considering > enabling this by default soon (http://crbug.com/168162). > > This doesn't involve any changes to the API or semantics, and what > pointing device is being used is transparent to the application. > > > > Before we enable this by default, I'd like to hear thoughts from the > community, especially from other browser implementers. The spec > > (http://www.w3.org/html/wg/drafts/html/master/editing.html#dnd) was > clearly written to be agnostic to the input device (although it describes > the mouse scenario pretty clearly as an example). Still I figure it's > worth discussing whether touch activation of the DnD APIs is something all > the major browsers see as reasonable. Any concerns? > > > > In Chromium drag is initiated by long press (if the touch events aren't > consumed by the application), but that's a UI design detail that could vary > between browsers and potentially different versions of browsers. I don't > think it's worth getting into the UX issues of exactly how drag should be > initiated with touch here. > > > > I know there are some concerns with the DnD API (eg. > > http://www.quirksmode.org/blog/archives/2009/09/the_html5_drag.html), > > but I consider that largely orthogonal. We have an API that's widely > supported and is the only way to achieve important scenarios (eg. > > dragging files or other content across browser windows, for example on > sites like Google Drive). If we can come up with a compatible way to > improve the API, that's great and would automatically benefit all input > types. > > > > Thanks, > > Rick > > > > >
Received on Thursday, 27 June 2013 18:42:03 UTC