- From: <bugzilla@jessica.w3.org>
- Date: Mon, 27 Apr 2015 21:34:46 +0000
- To: public-html-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=28573 Bug ID: 28573 Summary: suspending and notifying resumption of a download for a media element fetching from a MediaSource Product: HTML WG Version: unspecified Hardware: All OS: All Status: NEW Severity: normal Priority: P2 Component: Media Source Extensions Assignee: wolenetz@google.com Reporter: bugs+w3@karlt.net QA Contact: public-html-bugzilla@w3.org CC: jdsmith@microsoft.com, mike@w3.org, public-html-media@w3.org "User agents may decide to not download more content at any time" by suspending the fetch, setting networkState to NETWORK_IDLE. The decision re when the user agent stops buffering may depend on the value of the preload attribute. Also "User agents may allow users to selectively block or slow media data downloads." A media element without a MediaSource receives media data only when the user agent is looking for media data, but when the fetch involves a MediaSource, the media element receives data whenever appendBuffer() or appendStream() is called on a SourceBuffer. The only specified mechanism for rejecting an append is if the buffer full flag is true. Setting the buffer full flag to true is explicitly specified only after parsing a complete media segment header in the segment parser loop algorithm when append state equals PARSING_MEDIA_SEGMENT (i.e. while parsing an appended array that was not rejected because of the buffer full flag). Is the expected behavior of the user agent one of these?: (i) continues to accept media data after suspending the download, but does not dispatch progress events for this data. (ii) accepts appended media data after suspending the download until it has a chance to set the buffer full flag to true, and then rejects subsequent arrays. (iii) sets the buffer full flag immediately when suspending the download and rejects future appends. (iv) does not suspend a download which has begun until either all the SourceBuffers are all full or it has all of the media data (i.e. endOfStream has been called). a "metadata" value for the preload attribute is ignored. A stalled event may be queued even if the user agent does not require more media data. The NETWORK_IDLE/NETWORK_LOADING distinction seems useful for a user agent to indicate to a player when it wants more media data or not. However, what is missing is a specific event to notify on transition to NETWORK_LOADING. (The "suspend" event exists for transition to NETWORK_IDLE.) "playing" and "timeupdate" may provide some hints. In the prepare append algorithm, if the readyState is "ended", and so is changed to "open", and the buffer is not full, I assume the media element networkState should be changed from NETWORK_IDLE to NETWORK_LOADING? In that situation, there is a sourceopen event to notify of the state change from "ended", but MediaSource readyState doesn't have a distinct value for a suspended incomplete download. Similarly, there is no specific event to notify a player when a SourceBuffer transitions from a state where eviction will not unset the buffer full flag to one where an append can succeed. -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Monday, 27 April 2015 21:34:48 UTC