- From: <bugzilla@jessica.w3.org>
- Date: Fri, 14 Nov 2014 19:18:28 +0000
- To: public-html-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=27249 --- Comment #4 from Karan Lyons <karan@karanlyons.com> --- For codec information there’s the desire for API symmetry, and more practically MSE SourceBuffers require that you specify the filetype and codec information. Given that this is determinable by the browser, the ability to get that information should be exposed to the developer. It also can be useful to have in plain HTMLMediaElement scenarios, for example: Given a list of <source>s with varying quality and multiple filetypes (say HD and SD versions of audio/video in ogg and mp4), allow the user to switch between the two quality versions, supplying them with the correct filetype/codec based on what their browser can play. Requiring the end user or developer to supply codec information as an attribute on the source is less than ideal, again given that the browser is fully capable of working this out itself. And guessing based on file extension (the browser is currently playing ".mp4”, so the other mp4s *probably* work), is again not ideal because as unlikely as that is to be incorrect, it’s still a guess. As for the buffer scenario, the goal is to account for waste in various scenarios. A good example (and one very similar to my own) is handling media playback when the user’s actions influence the amount of media you want to play post initialization. Even being able to do some form of media fragment URI like functionality would suffice (but *without* having to reload the source, which would require a momentary media dropout, and is thus a bad user experience). This can be useful for things like preroll ads that aren’t required to be watched the whole way through, or switching source qualities on the fly without requiring the user to experience a dropout (controlling the buffer is important here as buffering two sources makes it harder to move up to a higher quality. Going full MSE to solve this problem is also not a good solution at this time, again because it requires up front knowledge about filetypes/codecs, something you can’t provide if you don’t control the sources, and that—again—the browser is fully capable of figuring out itself), and other cases. There is also certainly the matter of browser heuristics for buffering varying from vendor to vendor, and while it would certainly be great to have full control over buffering (for example, setting the “window” as a TimeRange of data that you’d like to be buffered, which can be updated at any time), I can certainly understand some of the argument against it. Even still, it’d provide some very helpful functionality for many developers looking to do more complex work with HTML5 media. -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Friday, 14 November 2014 19:18:30 UTC