- From: <bugzilla@jessica.w3.org>
- Date: Mon, 25 Feb 2013 22:39:06 +0000
- To: public-html-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=21112 Bug ID: 21112 Summary: buffer/splice/overlap model constrains natural editing granularity to whole media segments Classification: Unclassified Product: HTML WG Version: unspecified Hardware: PC OS: All Status: NEW Severity: normal Priority: P2 Component: Media Source Extensions Assignee: adrianba@microsoft.com Reporter: mthornbu@adobe.com QA Contact: public-html-bugzilla@w3.org CC: mike@w3.org, public-html-media@w3.org the current Media Source Extensions specification's buffering/splicing/overlap model for appending media segments has a new append start at the beginning of the media segment and continue to its end (potentially overlaying a portion of media already in the buffer). consider programs A (the "main program") and B (the "ad"), with A being live. the stream encoder/segmenter will typically be free-running, making random access points and segment boundaries in natural places independent of any external cue inputs. an operator may at some point push the "ad goes here" button, which should only have to create a cue marker in the manifest file. it may be impractical or infeasible to affect the operation of the encoder/segmenter to create a segment boundary at the ad-start or ad-end-and-main-program-resumes points. 0s 14s 31s 42s +-- cue B +-- cue A prog A v v |-----------|----:vvvvvv|. . . . .|vvvvvvvvvv:---|-----------|-----------| A1(1) A2 : A3(-) A4(4) : A5(7) A6(8) (2) :B1(3) B2(5) B3(6) : |---------|---------|-------| prog B 0s 28s 1. append A1; 2. append A2; 3. append B1 at +14s in; 4. append A4; 5. append B2 at +14s in; 6. append B3 at +14s in; 7. append A5; 8. append A6... in this example, main program segment A4 is overlapped by ad segments B2 and B3. this can be accommodated with the current buffering/overlap model, but in a fairly unnatural way. to achieve the desired rendering, the append order must be [A1, A2, B1, A4, B2, B3, A5, A6, ...] -- in other words, not in the natural playback order. every application will need to implement a segment overlap scheduler to get this ordering right. note also that there is a race with the playback position vs the appends, where if you're running close to the playback position, you might display a portion of the wrong program (for example, missing the beginning of an ad or temporarily switching back to the main program in the middle of the ad). this works for the ad insertion case because the advertiser will typically want their entire ad played from beginning to end. for the general "video editing" case, there's no way to come in to program B at not-a-segment-boundary from program A not-a-segment-boundary, using the current model. it would be more natural to be able to append the media segments in the order they are to be rendered, but to specify slices or windows of the media segments to be appended to the timeline. in other words: 0s 14s 0s 11s +-- cue B +-- cue A prog A v v |-----------|----:XXXXXX|. . . . .|>>>>>>>>>>:---|-----------|-----------| A1(1) A2 : A3(-) A4(6) : A5(7) A6(8) (2) :B1(3) B2(4) B3(5) : |---------|---------|-------| prog B 0s 28s 1. append A1; 2. append A2 until 14s; 3. append B1; 4. append B2; 5. append B3; 6. append A4 from 11s in; 7. append A5; 8. append A6... so append order would be [A1, portion of A2, B1, B2, B3, portion of A4, A5, A6, ...]. Aaron Colwell proposed on the mailing list adding an "append window" API: partial interface SourceBuffer { attribute double appendWindowStart; attribute unrestricted double appendWindowEnd; } - appendWindowStart is initially set to 0; - appendWindowEnd is initially set to positive Infinity. - Setting appendWindowStart throws an exception if one tries to set it to a value >= appendWindowEnd. - Setting appendWindowEnd throws and exception if one tries to set it to a value <= appendWindowStart. - The attributes can only be modified when updating == false, just like timestampOffset. - abort() resets appendWindowStart to 0 and appendWindowEnd to +Infinity with additional proposed filtering behavior (should be discussed more): - The coded frame processing algorithm drops coded frames w/ presentationTimestamp < appendWindowStart - The coded frame processing algorithm drops coded frames w/ presentationTimestamp >= appendWindowEnd. - If a coded frame is dropped before appendWindowStart, then a "needs RAP" flag is set so that the coded frame processing algorithm will continue to drop coded frames until it receives a RAP with a presentation timestamp >= appendWindowStart. the above additional proposed filtering algorithm may not yield the same results as is possible with out-of-natural-order overlapped appends. i propose wording the algorithm in terms of windowing rather than coded frame filtering such that an implementor could choose a more complex implementation that would not require random access point boundaries, but would allow an implementation to do that and leave a gap in the display as is currently the case with the overlap model. i additionally propose that these properties should interact favorably with whatever solution is found for bug 20901 "contiguous splice/append without knowing media segment internal timestamps" such that a discontinuous append shall commence into the timeline from the appendWindowStart. -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Monday, 25 February 2013 22:39:08 UTC