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- Date: Mon, 30 Apr 2012 23:02:04 +0000
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https://www.w3.org/Bugs/Public/show_bug.cgi?id=14851 --- Comment #8 from Ian 'Hixie' Hickson <ian@hixie.ch> 2012-04-30 23:02:03 UTC --- On Mon, 24 Jan 2011, Robert O'Callahan wrote: > > Interop problems are going to arise with approximate seeking no matter > what we do, which is why it shouldn't be the default. > > You don't want seekApproximate(T) to always land on the same T'. For > example, if a player wants to "seek forward approximately N seconds" via > seekApproximate(currentTime + N), but the approximation to currentTime + > N is fixed to be some T' less than or equal to currentTime, that would > be broken. > > I would say that seekApproximate(T) should be specified to aim as close > as possible to T while being "fast", but the only guarantee is that it > seeks somewhere after currentTime if T > currentTime, or somewhere > before currentTime if T < currentTime. (This seems to agree with my earlier comments regarding whether we actually need a reference point or whether to always use currentTime for it.) -- Configure bugmail: https://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Monday, 30 April 2012 23:02:07 UTC