- From: <bugzilla@jessica.w3.org>
- Date: Mon, 09 Apr 2012 06:36:59 +0000
- To: public-html-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=16662
Summary: Feedback for the Audio and Video tags option section
This standard offers many different options for what
codecs to use, and as of April 8 2012, the
implementations of the major browsers circumvent the
purpose of a standard. Rendering the work of this com
Product: HTML WG
Version: unspecified
Platform: Other
URL: http://www.whatwg.org/specs/web-apps/current-work/#top
OS/Version: other
Status: NEW
Severity: normal
Priority: P3
Component: HTML5 spec (editor: Ian Hickson)
AssignedTo: ian@hixie.ch
ReportedBy: contributor@whatwg.org
QAContact: public-html-bugzilla@w3.org
CC: mike@w3.org, public-html-wg-issue-tracking@w3.org,
public-html@w3.org
Specification: http://www.w3.org/TR/html5/
Multipage: http://www.whatwg.org/C#top
Complete: http://www.whatwg.org/c#top
Comment:
Feedback for the Audio and Video tags option section
This standard offers many different options for what codecs to use, and as of
April 8 2012, the implementations of the major browsers circumvent the purpose
of a standard. Rendering the work of this committee useless for these tags.
As a developer I appreciate the work that the HTML WG have done, but I feel
that in this section they have overlooked the fundamental purpose of a
standard. That everything be done a standard way. As such the tags should
require the default of a specific, universal codec. Whether that be open
source, free software, or a proprietary option.
I personally don't care which, so long as I can create media to that standard,
and know that a standards compliant browser can display it. Not the current
make 2 or in some cases 3 versions of the same media, and some browser
detection script to determine which one needs to be served to the browser.
Basically I am asking that the standard defines a standard. If they also want
to include a mechanism for extending the options great... but then we are back
to plugins. Which is what HTML5 was supposed to avoid. Oh wait. WebM is a
plugin...
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Received on Monday, 9 April 2012 06:37:02 UTC