[Bug 14353] New: Can an example for scripts of interactive works, like video games, be added? In those, dialogue is often triggered by pressing a button near them, and it's divided into chunks. Like person A may say X the first time, but if you query the person again (s)

http://www.w3.org/Bugs/Public/show_bug.cgi?id=14353

           Summary: Can an example for scripts of interactive works, like
                    video games, be added? In those,  dialogue is often
                    triggered by pressing a button near them, and it's
                    divided into chunks. Like person A may say X the first
                    time, but if you query the person again (s)
           Product: HTML WG
           Version: unspecified
          Platform: Other
               URL: http://www.whatwg.org/specs/web-apps/current-work/#con
                    versations
        OS/Version: other
            Status: NEW
          Severity: normal
          Priority: P3
         Component: HTML5 spec (editor: Ian Hickson)
        AssignedTo: ian@hixie.ch
        ReportedBy: contributor@whatwg.org
         QAContact: public-html-bugzilla@w3.org
                CC: mike@w3.org, public-html-wg-issue-tracking@w3.org,
                    public-html@w3.org


Specification:
http://www.whatwg.org/specs/web-apps/current-work/complete/links.html
Multipage: http://www.whatwg.org/C#conversations
Complete: http://www.whatwg.org/c#conversations

Comment:
Can an example for scripts of interactive works, like video games, be added?
In those,  dialogue is often triggered by pressing a button near them, and
it's divided into chunks. Like person A may say X the first time, but if you
query the person again (s)he will say Y. An example of what I'm talking marked
up with an interpretation of the deprecated dialog element can be found here:
http://www.pscave.com/pso/script/battletraining.shtml

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Received on Saturday, 1 October 2011 15:18:38 UTC