- From: <bugzilla@jessica.w3.org>
- Date: Sat, 01 Oct 2011 15:18:32 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=14353
Summary: Can an example for scripts of interactive works, like
video games, be added? In those, dialogue is often
triggered by pressing a button near them, and it's
divided into chunks. Like person A may say X the first
time, but if you query the person again (s)
Product: HTML WG
Version: unspecified
Platform: Other
URL: http://www.whatwg.org/specs/web-apps/current-work/#con
versations
OS/Version: other
Status: NEW
Severity: normal
Priority: P3
Component: HTML5 spec (editor: Ian Hickson)
AssignedTo: ian@hixie.ch
ReportedBy: contributor@whatwg.org
QAContact: public-html-bugzilla@w3.org
CC: mike@w3.org, public-html-wg-issue-tracking@w3.org,
public-html@w3.org
Specification:
http://www.whatwg.org/specs/web-apps/current-work/complete/links.html
Multipage: http://www.whatwg.org/C#conversations
Complete: http://www.whatwg.org/c#conversations
Comment:
Can an example for scripts of interactive works, like video games, be added?
In those, dialogue is often triggered by pressing a button near them, and
it's divided into chunks. Like person A may say X the first time, but if you
query the person again (s)he will say Y. An example of what I'm talking marked
up with an interpretation of the deprecated dialog element can be found here:
http://www.pscave.com/pso/script/battletraining.shtml
Posted from: 91.177.23.130
User agent: SeaMonkey/1.1.19 (Win95; en-US) Gecko/1.8.1.24
--
Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.
Received on Saturday, 1 October 2011 15:18:38 UTC