- From: <bugzilla@jessica.w3.org>
- Date: Sat, 01 Oct 2011 15:18:32 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=14353 Summary: Can an example for scripts of interactive works, like video games, be added? In those, dialogue is often triggered by pressing a button near them, and it's divided into chunks. Like person A may say X the first time, but if you query the person again (s) Product: HTML WG Version: unspecified Platform: Other URL: http://www.whatwg.org/specs/web-apps/current-work/#con versations OS/Version: other Status: NEW Severity: normal Priority: P3 Component: HTML5 spec (editor: Ian Hickson) AssignedTo: ian@hixie.ch ReportedBy: contributor@whatwg.org QAContact: public-html-bugzilla@w3.org CC: mike@w3.org, public-html-wg-issue-tracking@w3.org, public-html@w3.org Specification: http://www.whatwg.org/specs/web-apps/current-work/complete/links.html Multipage: http://www.whatwg.org/C#conversations Complete: http://www.whatwg.org/c#conversations Comment: Can an example for scripts of interactive works, like video games, be added? In those, dialogue is often triggered by pressing a button near them, and it's divided into chunks. Like person A may say X the first time, but if you query the person again (s)he will say Y. An example of what I'm talking marked up with an interpretation of the deprecated dialog element can be found here: http://www.pscave.com/pso/script/battletraining.shtml Posted from: 91.177.23.130 User agent: SeaMonkey/1.1.19 (Win95; en-US) Gecko/1.8.1.24 -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Saturday, 1 October 2011 15:18:38 UTC