- From: <bugzilla@jessica.w3.org>
- Date: Thu, 05 May 2011 22:56:30 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=12524
--- Comment #5 from Aryeh Gregor <Simetrical+w3cbug@gmail.com> 2011-05-05 22:56:30 UTC ---
Not base64-encoding it, so it's readable in the source. base64 data URLs are
only really needed for binary formats, not HTML. So just do something like
<a href="data:text/html,<!DOCTYPE HTML>
<html lang=en>
<head>
<title>Pretty Glowing Lines</title>
</head>
<body>
<canvas width=800 height=450></canvas>
<script>
var context = document.getElementsByTagName('canvas')[0].getContext('2d');
var lastX = context.canvas.width * Math.random();
var lastY = context.canvas.height * Math.random();
var hue = 0;
function line() {
context.save();
context.translate(context.canvas.width/2, context.canvas.height/2);
context.scale(0.9, 0.9);
context.translate(-context.canvas.width/2, -context.canvas.height/2);
context.beginPath();
context.lineWidth = 5 + Math.random() * 10;
context.moveTo(lastX, lastY);
lastX = context.canvas.width * Math.random();
lastY = context.canvas.height * Math.random();
context.bezierCurveTo(context.canvas.width * Math.random(),
context.canvas.height * Math.random(),
context.canvas.width * Math.random(),
context.canvas.height * Math.random(),
lastX, lastY);
hue = hue + 10 * Math.random();
context.strokeStyle = 'hsl(' + hue + ', 50%, 50%)';
context.shadowColor = 'white';
context.shadowBlur = 10;
context.stroke();
context.restore();
}
setInterval(line, 50);
function blank() {
context.fillStyle = 'rgba(0,0,0,0.1)';
context.fillRect(0, 0, context.canvas.width, context.canvas.height);
}
setInterval(blank, 40);
</script>
</body>
</html>">pretty glowing lines</a>
Or is that invalid for some reason? I don't see why it should be. It works
fine in browsers.
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Received on Thursday, 5 May 2011 22:56:45 UTC