- From: <bugzilla@jessica.w3.org>
- Date: Tue, 04 Jan 2011 04:41:42 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=11657 Cameron McCormack <cam@mcc.id.au> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |cam@mcc.id.au --- Comment #1 from Cameron McCormack <cam@mcc.id.au> 2011-01-04 04:41:42 UTC --- It seems to me that a reasonable solution to this is to allow the rendering of an arbitrary HTML element to the canvas. I don't think you want to duplicate all of CSS's text functionality in the canvas 2D context itself. You probably want to allow some size to be passed in when doing this (so that text could wrap), too. And it would be pretty handy if you could also just pass in a string to be parsed: var ctx = ...; ctx.drawHTML("<span style='letter-spacing: -0.1; font-weight: 100'>Well <i>hello</i> there!", 100, 100, 500); where the (100, 100) is the top-left corner of the area in which to lay out the CSS boxes, and 500 is the width. -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Tuesday, 4 January 2011 04:41:44 UTC