- From: <bugzilla@jessica.w3.org>
- Date: Tue, 15 Feb 2011 17:57:34 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=12089 Summary: Under 4.8.11.1.2, Transformations, the specification reads: The transformations must be performed in reverse order. For instance, if a scale transformation that doubles the width is applied, followed by a rotation transformation that rotates drawing opera Product: HTML WG Version: unspecified Platform: Other URL: http://www.whatwg.org/specs/web-apps/current-work/#tra nsformations OS/Version: other Status: NEW Severity: normal Priority: P3 Component: HTML Canvas 2D Context (editor: Ian Hickson) AssignedTo: ian@hixie.ch ReportedBy: contributor@whatwg.org QAContact: public-html-bugzilla@w3.org CC: mike@w3.org, public-html-wg-issue-tracking@w3.org, public-html@w3.org Specification: http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html Section: http://www.whatwg.org/specs/web-apps/current-work/complete.html#transformations Comment: Under 4.8.11.1.2, Transformations, the specification reads: The transformations must be performed in reverse order. For instance, if a scale transformation that doubles the width is applied, followed by a rotation transformation that rotates drawing operations by a quarter turn, and a rectangle twice as wide as it is tall is then drawn on the canvas, the actual result will be a square. ... This is incorrect. Rotation and scaling are commutative. When a rectangle is rotated a quarter turn by changing the coordinate space, the x-axis is vertical, and scaling up the x direction will not compress the rectangle into a square. Instead, it will make it 4x as tall as it is wide, just as it does if you scale first, then rotate. Posted from: 67.116.239.5 -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Tuesday, 15 February 2011 17:57:35 UTC